It's caused by low decals values.

I didn't have any crash, and I tried setting mp_decals to 0. Then I started
crashing a lot.

You need to have r_decals 2048 and mp_decals 200 to fix the crashes.

2009/3/21 DontWannaName! <[email protected]>

> If its caused by gibs, cant you just turn gibs off server side?
>
> On Sat, Mar 21, 2009 at 2:33 AM, AnAkIn . <[email protected]> wrote:
>
> > Are you sure its still the crash related to water? There is a new crash
> > which happens on all maps, and a list of solution was posted here:
> >
> > http://forums.steampowered.com/forums/showpost.php?p=9454526&postcount=1
> >
> > 2009/3/21 Jeff Sugar <[email protected]>
> >
> > > Hm, wasn't fixed for my players or me ... and we're all fully updated.
> > Odd.
> > >
> > > On Fri, Mar 20, 2009 at 11:35 PM, AnAkIn . <[email protected]>
> wrote:
> > >
> > > > The crash in water was fixed in the last update:
> > > >
> > > > "Fixed decal related crash"
> > > >
> > > > Now there is a new crash, random, which happens at any time on any
> map
> > > > (even
> > > > without water), and VALVe said on the Steam Forums that they're
> working
> > > on
> > > > it.
> > > >
> > > > 2009/3/21 Jeff Sugar <[email protected]>
> > > >
> > > > > I realized that, although I saw it as a possible fix in a single
> > email
> > > > the
> > > > > other day, no one had put out an actual topic describing the fix
> for
> > > > > players
> > > > > with the Dual Core options on (I've only seen it happen for those
> > with
> > > it
> > > > > on, though I may be wrong!). I tested various situations, and it
> > always
> > > > > happened with the whole gibs-in-water situation (not sure what to
> > call
> > > it
> > > > > in
> > > > > a technical sense), and those with *r_waterdrawrefraction 0* didn't
> > > crash
> > > > > while those with it set to *1* did. Through every test, this was
> the
> > > > case*.
> > > > > *Take note that *this resets anytime you restart tf2, so it must be
> > > > either
> > > > > in your autoexec.cfg or set every time you start tf2. *People kept
> > > > thinking
> > > > > our server was the problem, so I actually added an entry into our
> ads
> > > > > plugin
> > > > > that reads as (copied straight from the ads file)
> > > > > *"text"        "{GREEN} HAVING CRASHES? SET r_waterdrawrefraction 0
> > > (Note
> > > > > that for it to stick through TF2 instances, you'll need to put it
> in
> > > your
> > > > > autoexec.cfg)"*
> > > > >
> > > > > Deal with it however you wish, but at least now it's out there.
> Hope
> > > this
> > > > > helps someone.
> > > > > -Atreus
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