It's caused by low decals values. I didn't have any crash, and I tried setting mp_decals to 0. Then I started crashing a lot.
You need to have r_decals 2048 and mp_decals 200 to fix the crashes. 2009/3/21 DontWannaName! <[email protected]> > If its caused by gibs, cant you just turn gibs off server side? > > On Sat, Mar 21, 2009 at 2:33 AM, AnAkIn . <[email protected]> wrote: > > > Are you sure its still the crash related to water? There is a new crash > > which happens on all maps, and a list of solution was posted here: > > > > http://forums.steampowered.com/forums/showpost.php?p=9454526&postcount=1 > > > > 2009/3/21 Jeff Sugar <[email protected]> > > > > > Hm, wasn't fixed for my players or me ... and we're all fully updated. > > Odd. > > > > > > On Fri, Mar 20, 2009 at 11:35 PM, AnAkIn . <[email protected]> > wrote: > > > > > > > The crash in water was fixed in the last update: > > > > > > > > "Fixed decal related crash" > > > > > > > > Now there is a new crash, random, which happens at any time on any > map > > > > (even > > > > without water), and VALVe said on the Steam Forums that they're > working > > > on > > > > it. > > > > > > > > 2009/3/21 Jeff Sugar <[email protected]> > > > > > > > > > I realized that, although I saw it as a possible fix in a single > > email > > > > the > > > > > other day, no one had put out an actual topic describing the fix > for > > > > > players > > > > > with the Dual Core options on (I've only seen it happen for those > > with > > > it > > > > > on, though I may be wrong!). I tested various situations, and it > > always > > > > > happened with the whole gibs-in-water situation (not sure what to > > call > > > it > > > > > in > > > > > a technical sense), and those with *r_waterdrawrefraction 0* didn't > > > crash > > > > > while those with it set to *1* did. Through every test, this was > the > > > > case*. > > > > > *Take note that *this resets anytime you restart tf2, so it must be > > > > either > > > > > in your autoexec.cfg or set every time you start tf2. *People kept > > > > thinking > > > > > our server was the problem, so I actually added an entry into our > ads > > > > > plugin > > > > > that reads as (copied straight from the ads file) > > > > > *"text" "{GREEN} HAVING CRASHES? SET r_waterdrawrefraction 0 > > > (Note > > > > > that for it to stick through TF2 instances, you'll need to put it > in > > > your > > > > > autoexec.cfg)"* > > > > > > > > > > Deal with it however you wish, but at least now it's out there. > Hope > > > this > > > > > helps someone. > > > > > -Atreus > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

