I have experienced this as well (Only in L4D) and I have tracked it down to being client sided. I've found mat_queue_mode 2 has the same effect as "Multi-core rendering" without the skipping in Team Fortress 2. (In Left 4 Dead the skipping continues)
Cheers, Kyle. On Fri, Mar 27, 2009 at 4:22 PM, steve grout <[email protected]> wrote: > oops.. sorry for the massive email.. didnt delete the stuff before.. > > anyway.. it only happens when steam goes down.. only just thought of > that.. wth is going on with that!!. > > thanks :) > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

