I have experienced this as well (Only in L4D) and I have tracked it down to
being client sided. I've found mat_queue_mode 2 has the same effect as
"Multi-core rendering" without the skipping in Team Fortress 2. (In Left 4
Dead the skipping continues)

Cheers,
Kyle.

On Fri, Mar 27, 2009 at 4:22 PM, steve grout <[email protected]> wrote:

> oops.. sorry for the massive email.. didnt delete the stuff before..
>
> anyway.. it only happens when steam goes down.. only just thought of
> that.. wth is going on with that!!.
>
> thanks :)
>
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to