Definitely a major performance drop for clients on this update.  With
multicore rendering enabled, I myself crashed 30 seconds and I have a
Core2Due E8400 - one of the more popular core2duo's sold.  I can't even
"test" it for valve... my servers weren't updated right away, so people
played on them for about 1.5 hours before I updated them.  The connection
drops, fps issues, ping issues were all nonsense.  Don't release a patch
that isn't required unless you've tested that it works OK.  Otherwise make
it required so that us server admins at least get shouted at by the
community to update them and you don't walk in to 800 messages saying "omg
wtfiswrongwiththeservers!!oneshift"

Anyway, just venting.  I'll go back to my normal "read only" phase with this
mailing list.

Just another fail for quality control on patch releases.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Robert Whelan
Sent: Thursday, March 19, 2009 7:43 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Cool... I missed the memo I guess...




________________________________
From: DontWannaName! <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Sent: Thursday, March 19, 2009 12:00:46 AM
Subject: Re: [hlds] Team Fortress 2 Update Available

They are working on the minidump on start issue.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



      
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to