Definitely a major performance drop for clients on this update. With multicore rendering enabled, I myself crashed 30 seconds and I have a Core2Due E8400 - one of the more popular core2duo's sold. I can't even "test" it for valve... my servers weren't updated right away, so people played on them for about 1.5 hours before I updated them. The connection drops, fps issues, ping issues were all nonsense. Don't release a patch that isn't required unless you've tested that it works OK. Otherwise make it required so that us server admins at least get shouted at by the community to update them and you don't walk in to 800 messages saying "omg wtfiswrongwiththeservers!!oneshift"
Anyway, just venting. I'll go back to my normal "read only" phase with this mailing list. Just another fail for quality control on patch releases. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Robert Whelan Sent: Thursday, March 19, 2009 7:43 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Cool... I missed the memo I guess... ________________________________ From: DontWannaName! <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Sent: Thursday, March 19, 2009 12:00:46 AM Subject: Re: [hlds] Team Fortress 2 Update Available They are working on the minidump on start issue. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

