The command basicly always worked like that in other games from valve. A mp_restartround would basicly set the server back to were it just loaded up the map.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Danny Heinrichs Sent: Sunday, April 26, 2009 1:51 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 & mp_restartround We are having issues restarting the round correctly using mp_restartround 1. When we issue this command via RCON is restarts the whole map (resets timelimit, scores are reset to 0, gates close, and everyone respawns). Is this the expected result of this command? I am assuming this command would just restart the current round, close the gate, and respawn everyone. If this is not what is expected, does Valve have an expected fix for this in the future? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.287 / Virus Database: 270.12.4/2080 - Release Date: 04/25/09 08:29:00 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

