The command basicly always worked like that in other games from valve. A
mp_restartround would basicly set the server back to were it just loaded
up the map.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Danny
Heinrichs
Sent: Sunday, April 26, 2009 1:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 & mp_restartround

We are having issues restarting the round correctly using
mp_restartround 1.
When we issue this command via RCON is restarts the whole map (resets
timelimit, scores are reset to 0, gates close, and everyone respawns).
Is
this the expected result of this command? I am assuming this command
would
just restart the current round, close the gate, and respawn everyone. If
this is not what is expected, does Valve have an expected fix for this
in
the future?
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