I believe that is how it is supposed to work. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Danny Heinrichs Sent: Sunday, 26 April 2009 9:51 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 & mp_restartround
We are having issues restarting the round correctly using mp_restartround 1. When we issue this command via RCON is restarts the whole map (resets timelimit, scores are reset to 0, gates close, and everyone respawns). Is this the expected result of this command? I am assuming this command would just restart the current round, close the gate, and respawn everyone. If this is not what is expected, does Valve have an expected fix for this in the future? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __________ Information from ESET Smart Security, version of virus signature database 4035 (20090425) __________ The message was checked by ESET Smart Security. http://www.eset.com __________ Information from ESET Smart Security, version of virus signature database 4035 (20090425) __________ The message was checked by ESET Smart Security. http://www.eset.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

