I believe that is how it is supposed to work.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Danny Heinrichs
Sent: Sunday, 26 April 2009 9:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 & mp_restartround

We are having issues restarting the round correctly using mp_restartround 1.
When we issue this command via RCON is restarts the whole map (resets
timelimit, scores are reset to 0, gates close, and everyone respawns). Is
this the expected result of this command? I am assuming this command would
just restart the current round, close the gate, and respawn everyone. If
this is not what is expected, does Valve have an expected fix for this in
the future?
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