I think restartgame resets map time, restartround does not. I haven't
checked though.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Danny Heinrichs
Sent: Sunday, 26 April 2009 10:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 & mp_restartround

I may be relying a little too much on reason here.... But why is there a
mp_restartgame cmd then?

On Sun, Apr 26, 2009 at 4:59 AM, Yaakov Smith <[email protected]> wrote:

> I believe that is how it is supposed to work.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Danny Heinrichs
> Sent: Sunday, 26 April 2009 9:51 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] TF2 & mp_restartround
>
> We are having issues restarting the round correctly using mp_restartround
> 1.
> When we issue this command via RCON is restarts the whole map (resets
> timelimit, scores are reset to 0, gates close, and everyone respawns). Is
> this the expected result of this command? I am assuming this command would
> just restart the current round, close the gate, and respawn everyone. If
> this is not what is expected, does Valve have an expected fix for this in
> the future?
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