both seem to do the same thing, execpt mp_restartround will leave the map on
the current stage.

On Sun, Apr 26, 2009 at 8:32 AM, Nightbox <[email protected]>wrote:

> restartround restart the stage :)
>
> 2009/4/26 Yaakov Smith <[email protected]>
>
> > I think restartgame resets map time, restartround does not. I haven't
> > checked though.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Danny
> Heinrichs
> > Sent: Sunday, 26 April 2009 10:14 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 & mp_restartround
> >
> > I may be relying a little too much on reason here.... But why is there a
> > mp_restartgame cmd then?
> >
> > On Sun, Apr 26, 2009 at 4:59 AM, Yaakov Smith <[email protected]>
> wrote:
> >
> > > I believe that is how it is supposed to work.
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Danny
> > Heinrichs
> > > Sent: Sunday, 26 April 2009 9:51 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: [hlds] TF2 & mp_restartround
> > >
> > > We are having issues restarting the round correctly using
> mp_restartround
> > > 1.
> > > When we issue this command via RCON is restarts the whole map (resets
> > > timelimit, scores are reset to 0, gates close, and everyone respawns).
> Is
> > > this the expected result of this command? I am assuming this command
> > would
> > > just restart the current round, close the gate, and respawn everyone.
> If
> > > this is not what is expected, does Valve have an expected fix for this
> in
> > > the future?
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-- 
>From Ben B. (Goerge)
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