I'll be clearer for you.  DO not allow FRIENDS to join w/o an invitation.
Setting the Lobby to Friends ONLY, does NOT allow you to select particular
*Friends* to join.

mmm, k?

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



> ------------------------------
>
> Message: 3
> Date: Mon, 27 Apr 2009 18:10:51 -0400
> From: msleeper <[email protected]>
> Subject: Re: [hlds] hlds Digest, Vol 14, Issue 103
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain
>
> No Patrick, there's a difference between there being confusion about how
> something works, and 1 random yahoo being wrong and everyone else who
> knows better and can read and understand english telling him he's wrong.
>
> To "MjrNut", you can set a Lobby to be Friends Only, AKA Invite Only,
> already.
>
>
> On Mon, 2009-04-27 at 15:02 -0700, MjrNuT wrote:
> > I'm glad people were quick to *clarify*, according to my disclaimer. :D
> >
> > For the record, this is what my memory held that made me say *unique*.
> > granted is was done on the DEMO version, just prior to going Full:
> >
> > Valve has released a new server update for the Left 4 Dead demo (as well
> as
> > > a client patch) with fixes for matchmaking and private servers. Jason
> Ruymen
> > > sent the message to the HLDS mailing list:
> > >
> > > The Left 4 Dead Demo has been updated. Please run hldsupdatetool to
> receive
> > > it. The specific changes include:
> > >
> > > - Fixed several issues with matchmaking and password protected servers
> > > - Tuned matchmaking to provide better search results
> > > - Fixed bug where servers could stay reserved by matchmaking forever
> > > - Performance optimizations and fixes to networking layer
> > > - Fixed issue where game could cause Steam executable to use too much
> CPU
> > > - Fixed music resetting when changing video settings
> > > - Fixed some issues with not being able to chat and/or connect to other
> > > users
> > >
> > > In addition to those, we've also added some early features to help
> enable
> > > "private" servers. There are two ways to enable this:
> > > *
> > > Set a sv_search_key to a unique string on the server*
> > > Do the same on each client that will want to connect
> > > Start a map on the server
> > > Searches for games should be restricted to only finding servers with
> that
> > > search key
> > >
> >
> > I don't ever recall seeing anything in the subsequent updates that
> indicated
> > the servers could do as many of you have said (e.g., > 1 server w/ same
> > key).  I'm glad to know this, but I did try it w/ only 2 servers, and
> > NEITHER would connect.  I tried this sometime this January.  Maybe
> something
> > changed, but I've never had a search key problem in any case.
> >
> > Did you guys just happen to *stumble* on this function or please point me
> to
> > the update that stated or implied it.  :D
> >
> > To msleeper's point, I think I'd concur w/ the possibility of your
> > suggestion.  For us, we've launched a pure public one for Matchmaking
> just
> > to add to the pool of servers out there.  Our other one is set to use the
> > Key.  We aren't concerned if they are not filled or used, but I do see an
> > advantage of having the option like you describe.  Some of our people
> have
> > inquired about it as well.
> >
> > Another suggestion I'd throw out....or maybe someone knows, is for a
> lobby
> > to be set for INVITE only.  Sucks to have ppl join, by accident, and they
> > take spot of intended person.
> >
> > Thanks!
> >
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> >
> > www.flamesandash.com
> >
>
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