How would one go about doing this?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of MONDO
Sent: Monday, May 04, 2009 10:41 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked

Using a different port on the player side should resolve this.  The default
port is 27005, so simply have the 2nd PC use port 27006 and you should have
no further problems.

On Mon, May 4, 2009 at 11:31 AM, turb0z <[email protected]> wrote:

> I also just confirmed with this person that if they click "cancel" on the
> "retrying" connection box before the timeout occurs, they were able to
> successfully join the server.  Seems pretty bass ackwards, but that was
his
> workaround yesterday.  He confirmed this on four systems (two on one
public
> IP) working off of Time Warner Residential and Business class.
>
> Seems like it's definitely an issue since he confirmed it on different
> systems and it wasn't linked to one game server.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Steve Colebourne
> Sent: Monday, May 04, 2009 10:27 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
blocked
>
> Not checked since the update, but used to get this a lot a while back.
>
> We now run each client behind the same ip on a different client port and
> get no problems - but as I said, haven't been on tf2 with two machines
> since said update.
>
> Don't know if the above will help or not!
>
> turb0z wrote:
> > Since the last Valve update for TF2, I’ve been getting reports from my
> > community members that if two people try to join a TF2 server from the
> same
> > public IP address, the second person gets a “connection failed after 3
> > attempts” message.  This has been confirmed on any TF2 server, not a
> > specific one.  This was not the case up until the last update released
(I
> > believe Friday).
> >
> >
> >
> > Anyone else seeing this issue?
> >
> >
> >
> > -turb0z
> >
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