Unlikely. It's more likely that your IP isn't using the standard 27005 to
connect to the server.

On Mon, May 4, 2009 at 9:30 PM, Rick Payton <[email protected]> wrote:

> Funny I've never had that problem. I run 3 computers at home and I've
> never tweaked anything to allow all 3 of them to play Counter-Strike
> Source or TF2 at the same time - we even play on the same server too.
> The only "bug" I've ran into is sometimes the home connection drops
> momentarily, and when it comes backup a few seconds later, the server
> thinks my pc is one of the other players in the house, and the same
> happens to them as well.
>
> But no router config, no +clientport command line, nothing - it just
> works. Maybe there's something else running at the same time that's
> interfereing?
>
> -mauirixxx
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Cc2iscooL
> Sent: Monday, May 04, 2009 3:31 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
> blocked
>
> It will try to use 27005 if available, even if there's another computer
> connected to the same server. Does the same thing in CSS, DOD, etc.
>
> Seeing as that causes issues, if you have more than one computer in the
> house and want to play simultaneously the best way is to always set
> +clientport 27006 (or higher.)
>
> On Mon, May 4, 2009 at 12:48 PM, Kveri <[email protected]> wrote:
>
> > When someone is connecting from behind a router isn't his port other
> > than 27005? e.g 60156? People with public IP on their computer have
> > 27005, but routed/firewalled people have random 60000+. This at least
> > work in hlds.
> >
> > Kveri
> >
> > turb0z wrote:
> > > Thanks... oddly enough I've never heard of that... learned something
>
> > > new today... :)
> > >
> > > -turb0z
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Steve
> > Colebourne
> > > Sent: Monday, May 04, 2009 10:57 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
> > blocked
> > >
> > > +clientport 27006 in launch options :)
> > >
> > > turb0z wrote:
> > >
> > >> How would one go about doing this?
> > >>
> > >> -----Original Message-----
> > >> From: [email protected]
> > >> [mailto:[email protected]] On Behalf Of MONDO
> > >> Sent: Monday, May 04, 2009 10:41 AM
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
> > >>
> > > blocked
> > >
> > >> Using a different port on the player side should resolve this.  The
> > >>
> > > default
> > >
> > >> port is 27005, so simply have the 2nd PC use port 27006 and you
> > >> should
> > >>
> > > have
> > >
> > >> no further problems.
> > >>
> > >> On Mon, May 4, 2009 at 11:31 AM, turb0z <[email protected]>
> wrote:
> > >>
> > >>
> > >>> I also just confirmed with this person that if they click "cancel"
>
> > >>> on
> > the
> > >>> "retrying" connection box before the timeout occurs, they were
> > >>> able to successfully join the server.  Seems pretty bass ackwards,
>
> > >>> but that was
> > >>>
> > >> his
> > >>
> > >>> workaround yesterday.  He confirmed this on four systems (two on
> > >>> one
> > >>>
> > >> public
> > >>
> > >>> IP) working off of Time Warner Residential and Business class.
> > >>>
> > >>> Seems like it's definitely an issue since he confirmed it on
> > >>> different systems and it wasn't linked to one game server.
> > >>>
> > >>> -----Original Message-----
> > >>> From: [email protected] [mailto:
> > >>> [email protected]] On Behalf Of Steve Colebourne
> > >>> Sent: Monday, May 04, 2009 10:27 AM
> > >>> To: Half-Life dedicated Win32 server mailing list
> > >>> Subject: Re: [hlds] TF2 - Concurrent Connections from one public
> > >>> IP
> > >>>
> > >> blocked
> > >>
> > >>> Not checked since the update, but used to get this a lot a while
> back.
> > >>>
> > >>> We now run each client behind the same ip on a different client
> > >>> port
> > and
> > >>> get no problems - but as I said, haven't been on tf2 with two
> > >>> machines since said update.
> > >>>
> > >>> Don't know if the above will help or not!
> > >>>
> > >>> turb0z wrote:
> > >>>
> > >>>> Since the last Valve update for TF2, I've been getting reports
> > >>>> from my community members that if two people try to join a TF2
> > >>>> server from the
> > >>>>
> > >>> same
> > >>>
> > >>>> public IP address, the second person gets a "connection failed
> > >>>> after 3 attempts" message.  This has been confirmed on any TF2
> > >>>> server, not a specific one.  This was not the case up until the
> > >>>> last update released
> > >>>>
> > >> (I
> > >>
> > >>>> believe Friday).
> > >>>>
> > >>>>
> > >>>>
> > >>>> Anyone else seeing this issue?
> > >>>>
> > >>>>
> > >>>>
> > >>>> -turb0z
> > >>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> > >>>> archives,
> > >>>>
> > >>> please visit:
> > >>>
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >>
> > > please visit:
> > >
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > > _______________________________________________
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> > > archives, please visit:
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> > >
> > >
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> > please visit:
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> > >
> > >
> >
> > --
> > Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu
> > antivirovym systemom a zda sa byt cista.
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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