Unlikely. It's more likely that your IP isn't using the standard 27005 to connect to the server.
On Mon, May 4, 2009 at 9:30 PM, Rick Payton <[email protected]> wrote: > Funny I've never had that problem. I run 3 computers at home and I've > never tweaked anything to allow all 3 of them to play Counter-Strike > Source or TF2 at the same time - we even play on the same server too. > The only "bug" I've ran into is sometimes the home connection drops > momentarily, and when it comes backup a few seconds later, the server > thinks my pc is one of the other players in the house, and the same > happens to them as well. > > But no router config, no +clientport command line, nothing - it just > works. Maybe there's something else running at the same time that's > interfereing? > > -mauirixxx > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Cc2iscooL > Sent: Monday, May 04, 2009 3:31 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP > blocked > > It will try to use 27005 if available, even if there's another computer > connected to the same server. Does the same thing in CSS, DOD, etc. > > Seeing as that causes issues, if you have more than one computer in the > house and want to play simultaneously the best way is to always set > +clientport 27006 (or higher.) > > On Mon, May 4, 2009 at 12:48 PM, Kveri <[email protected]> wrote: > > > When someone is connecting from behind a router isn't his port other > > than 27005? e.g 60156? People with public IP on their computer have > > 27005, but routed/firewalled people have random 60000+. This at least > > work in hlds. > > > > Kveri > > > > turb0z wrote: > > > Thanks... oddly enough I've never heard of that... learned something > > > > new today... :) > > > > > > -turb0z > > > > > > -----Original Message----- > > > From: [email protected] > > > [mailto:[email protected]] On Behalf Of Steve > > Colebourne > > > Sent: Monday, May 04, 2009 10:57 AM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP > > blocked > > > > > > +clientport 27006 in launch options :) > > > > > > turb0z wrote: > > > > > >> How would one go about doing this? > > >> > > >> -----Original Message----- > > >> From: [email protected] > > >> [mailto:[email protected]] On Behalf Of MONDO > > >> Sent: Monday, May 04, 2009 10:41 AM > > >> To: Half-Life dedicated Win32 server mailing list > > >> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP > > >> > > > blocked > > > > > >> Using a different port on the player side should resolve this. The > > >> > > > default > > > > > >> port is 27005, so simply have the 2nd PC use port 27006 and you > > >> should > > >> > > > have > > > > > >> no further problems. > > >> > > >> On Mon, May 4, 2009 at 11:31 AM, turb0z <[email protected]> > wrote: > > >> > > >> > > >>> I also just confirmed with this person that if they click "cancel" > > > >>> on > > the > > >>> "retrying" connection box before the timeout occurs, they were > > >>> able to successfully join the server. Seems pretty bass ackwards, > > > >>> but that was > > >>> > > >> his > > >> > > >>> workaround yesterday. He confirmed this on four systems (two on > > >>> one > > >>> > > >> public > > >> > > >>> IP) working off of Time Warner Residential and Business class. > > >>> > > >>> Seems like it's definitely an issue since he confirmed it on > > >>> different systems and it wasn't linked to one game server. > > >>> > > >>> -----Original Message----- > > >>> From: [email protected] [mailto: > > >>> [email protected]] On Behalf Of Steve Colebourne > > >>> Sent: Monday, May 04, 2009 10:27 AM > > >>> To: Half-Life dedicated Win32 server mailing list > > >>> Subject: Re: [hlds] TF2 - Concurrent Connections from one public > > >>> IP > > >>> > > >> blocked > > >> > > >>> Not checked since the update, but used to get this a lot a while > back. > > >>> > > >>> We now run each client behind the same ip on a different client > > >>> port > > and > > >>> get no problems - but as I said, haven't been on tf2 with two > > >>> machines since said update. > > >>> > > >>> Don't know if the above will help or not! > > >>> > > >>> turb0z wrote: > > >>> > > >>>> Since the last Valve update for TF2, I've been getting reports > > >>>> from my community members that if two people try to join a TF2 > > >>>> server from the > > >>>> > > >>> same > > >>> > > >>>> public IP address, the second person gets a "connection failed > > >>>> after 3 attempts" message. This has been confirmed on any TF2 > > >>>> server, not a specific one. This was not the case up until the > > >>>> last update released > > >>>> > > >> (I > > >> > > >>>> believe Friday). > > >>>> > > >>>> > > >>>> > > >>>> Anyone else seeing this issue? > > >>>> > > >>>> > > >>>> > > >>>> -turb0z > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, > > >>>> > > >>> please visit: > > >>> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> > > > please visit: > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > -- > > Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu > > antivirovym systemom a zda sa byt cista. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

