Yeah something like that. My idea was to have it reconnect on map change, I can deal with it losing connection for a single map iteration, but having to restart the server means a lot of people don't come back, even when I spam chat telling people it's going down for about 3 seconds.
On Thu, 2009-05-14 at 14:46 +1000, [email protected] wrote: > Good suggestion, had this happen quite a few times! Seems server reboot is > only solution at the moment :/ > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Cc2iscooL > Sent: Thursday, 14 May 2009 2:38 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Fix for Loadout/Steam server bug with the Sniper update? > > > An auto-reconnection after x minutes, maybe? :) > > On Wed, May 13, 2009 at 11:31 PM, Dj Satane <[email protected]> wrote: > > > well if a server loses connection to steam, i dont think there is anythint > > that can be done, i mean what do you expect? > > > > On Wed, May 13, 2009 at 9:37 PM, msleeper <[email protected]> wrote: > > > > > Is there any word of if there will be a fix for a TF2 server losing > > > connection to the Steam servers and blocking the loadout? Thanks. > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

