Yeah something like that. My idea was to have it reconnect on map
change, I can deal with it losing connection for a single map iteration,
but having to restart the server means a lot of people don't come back,
even when I spam chat telling people it's going down for about 3
seconds.


On Thu, 2009-05-14 at 14:46 +1000, [email protected] wrote:
> Good suggestion, had this happen quite a few times! Seems server reboot is
> only solution at the moment :/
> 
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Cc2iscooL
> Sent: Thursday, 14 May 2009 2:38 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Fix for Loadout/Steam server bug with the Sniper update?
> 
> 
> An auto-reconnection after x minutes, maybe? :)
> 
> On Wed, May 13, 2009 at 11:31 PM, Dj Satane <[email protected]> wrote:
> 
> > well if a server loses connection to steam, i dont think there is anythint
> > that can be done, i mean what do you expect?
> >
> > On Wed, May 13, 2009 at 9:37 PM, msleeper <[email protected]> wrote:
> >
> > > Is there any word of if there will be a fix for a TF2 server losing
> > > connection to the Steam servers and blocking the loadout? Thanks.
> > >
> > >
> > > _______________________________________________
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> > >
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> >
> 
> 
> 


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