In HL1 I use to send a retry command to everyone just as I would restart the
server.  I don't know if this is at all possible in HL2.  But it would get
me about 80-90% of the players back.

On Thu, May 14, 2009 at 2:18 PM, msleeper <[email protected]> wrote:

> Yeah something like that. My idea was to have it reconnect on map
> change, I can deal with it losing connection for a single map iteration,
> but having to restart the server means a lot of people don't come back,
> even when I spam chat telling people it's going down for about 3
> seconds.
>
>
> On Thu, 2009-05-14 at 14:46 +1000, [email protected] wrote:
> > Good suggestion, had this happen quite a few times! Seems server reboot
> is
> > only solution at the moment :/
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Cc2iscooL
> > Sent: Thursday, 14 May 2009 2:38 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Fix for Loadout/Steam server bug with the Sniper
> update?
> >
> >
> > An auto-reconnection after x minutes, maybe? :)
> >
> > On Wed, May 13, 2009 at 11:31 PM, Dj Satane <[email protected]> wrote:
> >
> > > well if a server loses connection to steam, i dont think there is
> anythint
> > > that can be done, i mean what do you expect?
> > >
> > > On Wed, May 13, 2009 at 9:37 PM, msleeper <[email protected]>
> wrote:
> > >
> > > > Is there any word of if there will be a fix for a TF2 server losing
> > > > connection to the Steam servers and blocking the loadout? Thanks.
> > > >
> > > >
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> >
> >
> >
>
>
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