Valve has since blocked the ability to execute client commands like
that. Some very few ones still work, but stuff like that and the
connection-redirect stuff that destroyed TFC and some other games
prompted them to remove the ability.


On Thu, 2009-05-14 at 14:53 -0500, Joel R. wrote:
> In HL1 I use to send a retry command to everyone just as I would restart the
> server.  I don't know if this is at all possible in HL2.  But it would get
> me about 80-90% of the players back.
> 
> On Thu, May 14, 2009 at 2:18 PM, msleeper <[email protected]> wrote:
> 
> > Yeah something like that. My idea was to have it reconnect on map
> > change, I can deal with it losing connection for a single map iteration,
> > but having to restart the server means a lot of people don't come back,
> > even when I spam chat telling people it's going down for about 3
> > seconds.
> >
> >
> > On Thu, 2009-05-14 at 14:46 +1000, [email protected] wrote:
> > > Good suggestion, had this happen quite a few times! Seems server reboot
> > is
> > > only solution at the moment :/
> > >
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Cc2iscooL
> > > Sent: Thursday, 14 May 2009 2:38 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Fix for Loadout/Steam server bug with the Sniper
> > update?
> > >
> > >
> > > An auto-reconnection after x minutes, maybe? :)
> > >
> > > On Wed, May 13, 2009 at 11:31 PM, Dj Satane <[email protected]> wrote:
> > >
> > > > well if a server loses connection to steam, i dont think there is
> > anythint
> > > > that can be done, i mean what do you expect?
> > > >
> > > > On Wed, May 13, 2009 at 9:37 PM, msleeper <[email protected]>
> > wrote:
> > > >
> > > > > Is there any word of if there will be a fix for a TF2 server losing
> > > > > connection to the Steam servers and blocking the loadout? Thanks.
> > > > >
> > > > >
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> > > >
> > >
> > >
> > >
> >
> >
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> >
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