Restart your server(s), looks like they are up now.

David J. Ulbrich wrote:
> Yay for having the update downloaded , but it is not connecting to steam so 
> no achievements or loadouts.  Come on Jason, get this stuff fixed.
>
> -VM
>
> --------------------------------------------------
> From: "Jason Ruymen" <[email protected]>
> Sent: Thursday, May 21, 2009 7:36 PM
> To: <[email protected]>; <[email protected]>
> Subject: [hlds] Team Fortress 2 Update Available
>
>   
>> The required update to Team Fortress 2 is now released.  Please run 
>> hldsupdatetool to receive it.  The specific changes include:
>>
>> Maps
>> - Added new map, Pipeline. Pipeline is the first map in a new game mode 
>> named payload race, which uses two carts in each map instead of only one 
>> like traditional payload maps
>> - Added new arena map Sawmill
>> - Added new arena map Nucleus
>> - Added new community payload map Hoodoo
>>
>> Sniper Changes
>> - Added new sniper rifle replacement, The Huntsman. Instead of a sniper 
>> rifle, you have a bow that allows you to move around faster while firing, 
>> and fire more quickly than the sniper rifle. Works better at medium range 
>> than the standard rifle
>> - Added new SMG replacement, Jarate. If thrown on an enemy they will take 
>> more damage for short period of time. Also extinguishes flames on yourself 
>> or allies
>> - Added new SMG replacement, The Razorback. Will protect you against a 
>> single spy backstab, and stun the spy for a short period of time. Comes 
>> with a 15% move speed penalty for the wearer
>> - Standard sniper rifle now shoots through friendly players
>> - Added 54 new Sniper voice lines
>> - Added 35 new Sniper achievements
>>
>> Spy
>> - Added new revolver replacement, The Ambassador. First shot is very 
>> accurate and will cause a critical hit if it hits an enemy's head. 
>> Accuracy is poor for a period after that
>> - Added new watch replacement, the Dead Ringer. When armed, you will 
>> appear in all ways to die to the first damage you take from an enemy. 
>> You'll be cloaked for 8 second after taking this damage. Upon de-cloaking 
>> you'll make a loud, distinct sound
>> - Added new watch replacement, the Cloak and Dagger. Your cloak meter is 
>> only depleted when you move, so you can stay invisible indefinitely if 
>> you're standing still
>> - Spy name tags now show up properly when disguised as their own team
>> - Fixed a bug that would cause spectators to see disguise weapons 
>> incorrectly
>> - Fixed a bug where enemy spies disguised as friendly spies would have 
>> cigarettes that didn't burn
>> - Fixed a bug where overhealing disguised spies would show the wrong 
>> overhealing amount to the medic
>> - Made it more obvious on first person view model when your motion cloak 
>> is out of juice and you are partially visible
>> - Also made it more obvious on first person view model when you're bumped 
>> while cloaked
>> - Improved the way your disguise weapon is determined to make it clearer 
>> and fix a couple of rare issues
>> - Spies disguised as enemy spies now get a random mask to help complete 
>> the disguise, and their target id will be set appropriately
>> - Spies disguised as medics now have an Ubercharge: line in their disguise 
>> target info
>> - Spies outward facing "disguise health" now matches their disguise target 
>> when they first apply the disguise
>> - Spies can now pick up health kits for their "disguise health", even when 
>> uninjured
>> - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
>> - Spies that disguise as a player using an unlockable now show that 
>> unlockable in hand
>> - Spies can now use enemy teleporters
>> - Added 70 new Spy voice lines
>> - Added 34 new Spy achievements
>>
>> Scoreboard changes
>> - Dominations no longer get wiped when teams switch sides
>> - Dead players draw slightly darker in scoreboard
>> - Converted class labels to class icons
>> - All players now display the total number of people they are dominating
>>
>> General
>> - Fixed a bug that would cause the scout's ball to regenerate at 
>> inappropriate times
>> - Demomen can now detonate their stickies while taunting
>> - Flamethrower's air burst now extinguishes fire on friendly targets
>> - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg 
>> will now be criticals
>> - The Heavy and Sniper now have new custom death animations
>> - Fixed payload HUD not updating properly if you join in the middle of a 
>> match and the cart isn't moving
>> - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo 
>> (for each ammo type) on each use, based on the level of the dispenser
>> - Added -sillygibs commandline parameter which will allow the non-violent 
>> gibs to be enabled
>> - Added a new taunt for the Kritzkrieg, which also heals for 10 points
>> - Improved the deathcam camera handling used when a player plays a custom 
>> death animation
>>
>> Jason
>>
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>>
>>     
>
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