Restart your server(s), looks like they are up now. David J. Ulbrich wrote: > Yay for having the update downloaded , but it is not connecting to steam so > no achievements or loadouts. Come on Jason, get this stuff fixed. > > -VM > > -------------------------------------------------- > From: "Jason Ruymen" <[email protected]> > Sent: Thursday, May 21, 2009 7:36 PM > To: <[email protected]>; <[email protected]> > Subject: [hlds] Team Fortress 2 Update Available > > >> The required update to Team Fortress 2 is now released. Please run >> hldsupdatetool to receive it. The specific changes include: >> >> Maps >> - Added new map, Pipeline. Pipeline is the first map in a new game mode >> named payload race, which uses two carts in each map instead of only one >> like traditional payload maps >> - Added new arena map Sawmill >> - Added new arena map Nucleus >> - Added new community payload map Hoodoo >> >> Sniper Changes >> - Added new sniper rifle replacement, The Huntsman. Instead of a sniper >> rifle, you have a bow that allows you to move around faster while firing, >> and fire more quickly than the sniper rifle. Works better at medium range >> than the standard rifle >> - Added new SMG replacement, Jarate. If thrown on an enemy they will take >> more damage for short period of time. Also extinguishes flames on yourself >> or allies >> - Added new SMG replacement, The Razorback. Will protect you against a >> single spy backstab, and stun the spy for a short period of time. Comes >> with a 15% move speed penalty for the wearer >> - Standard sniper rifle now shoots through friendly players >> - Added 54 new Sniper voice lines >> - Added 35 new Sniper achievements >> >> Spy >> - Added new revolver replacement, The Ambassador. First shot is very >> accurate and will cause a critical hit if it hits an enemy's head. >> Accuracy is poor for a period after that >> - Added new watch replacement, the Dead Ringer. When armed, you will >> appear in all ways to die to the first damage you take from an enemy. >> You'll be cloaked for 8 second after taking this damage. Upon de-cloaking >> you'll make a loud, distinct sound >> - Added new watch replacement, the Cloak and Dagger. Your cloak meter is >> only depleted when you move, so you can stay invisible indefinitely if >> you're standing still >> - Spy name tags now show up properly when disguised as their own team >> - Fixed a bug that would cause spectators to see disguise weapons >> incorrectly >> - Fixed a bug where enemy spies disguised as friendly spies would have >> cigarettes that didn't burn >> - Fixed a bug where overhealing disguised spies would show the wrong >> overhealing amount to the medic >> - Made it more obvious on first person view model when your motion cloak >> is out of juice and you are partially visible >> - Also made it more obvious on first person view model when you're bumped >> while cloaked >> - Improved the way your disguise weapon is determined to make it clearer >> and fix a couple of rare issues >> - Spies disguised as enemy spies now get a random mask to help complete >> the disguise, and their target id will be set appropriately >> - Spies disguised as medics now have an Ubercharge: line in their disguise >> target info >> - Spies outward facing "disguise health" now matches their disguise target >> when they first apply the disguise >> - Spies can now pick up health kits for their "disguise health", even when >> uninjured >> - Disguise UI doesn't show up in minimum UI mode (hud_minmode) >> - Spies that disguise as a player using an unlockable now show that >> unlockable in hand >> - Spies can now use enemy teleporters >> - Added 70 new Spy voice lines >> - Added 34 new Spy achievements >> >> Scoreboard changes >> - Dominations no longer get wiped when teams switch sides >> - Dead players draw slightly darker in scoreboard >> - Converted class labels to class icons >> - All players now display the total number of people they are dominating >> >> General >> - Fixed a bug that would cause the scout's ball to regenerate at >> inappropriate times >> - Demomen can now detonate their stickies while taunting >> - Flamethrower's air burst now extinguishes fire on friendly targets >> - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg >> will now be criticals >> - The Heavy and Sniper now have new custom death animations >> - Fixed payload HUD not updating properly if you join in the middle of a >> match and the cart isn't moving >> - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo >> (for each ammo type) on each use, based on the level of the dispenser >> - Added -sillygibs commandline parameter which will allow the non-violent >> gibs to be enabled >> - Added a new taunt for the Kritzkrieg, which also heals for 10 points >> - Improved the deathcam camera handling used when a player plays a custom >> death animation >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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