yours are awsome :D 2009/5/24 Philip Bembridge <[email protected]>
> It would be a fine system if it: > Had a constant probability of getting an item which would go up or down > with > certain actions, and then slowly come back down to a baseline (Similar to > how crit probabilities are calculated with damage). > > Actions, for example: > > - Making it more likely when you are winning > - Making it more likely qhen you top the scoreboard (with like 3+ > players) > - Making it more likely when you get MVP > - Making it more likely when you've done a high amount of damage (like > crit chances) > - Making it more likely for the character that your playing > - Making it less likely when you've already got an item, > - Making it more when you get rows of kills and when dominating > - Boost chance when you get an achievement, boost it even more if you > have a certain number of achievements, (well maybe not this!!! since this > is > what valve were tyring to take away!) > - Decrease chances for every bot on the server!!! (even completly) > - Increases with the length of time that you play > - Increases depending on how long you've had the game > - and base it on previous stats! Valve must store these somewhere..... > > > This system could be amasing, but it needs *a bit* of work. > > Kind Regards, Phil > > 2009/5/23 Flubber <[email protected]> > > > The real mistake is having the trading system out later (and we know what > > later mean to Valve), that's just make the system totally incomplete and > > frustrating for players. > > > > 2009/5/24 Cc2iscooL <[email protected]> > > > > > Dude they're gonna be like Pokemanz! > > > > > > I can't wait! :D > > > > > > -- > > > Cc2iscooL > > > Head Admin/Owner > > > http://www.cc2iscool.com > > > > > > > > > On Sat, May 23, 2009 at 5:31 PM, Yaakov Smith <[email protected]> > > wrote: > > > > > > > I got the razorback in 15 minutes, which was the last unlock I > wanted. > > In > > > > the 3-4 hours since then, I got nothing at all. I hope valve > implements > > > the > > > > changes listed on their blog soon Real Time, not Valve Time. > > > > > > > > ----[ QUOTE ]---- > > > > Some of the next things we have planned are: > > > > - Item trading. This is why you're finding duplicates. > > > > - Giving players a method to influence the system so they can work > > > > directly toward getting specific items. > > > > - Adding more rare items like the hats. > > > > ----[ END QUOTE ]---- > > > > > > > > I definitely want the second one ASAP. I know someone who now has 7 > > > > sandviches. And yesterday, someone on the server I was playing > > "unlocked" > > > > the flare gun while they were spectating. > > > > > > > > What's an achievement_idle server? > > > > > > > > > > > > __________ Information from ESET Smart Security, version of virus > > > signature > > > > database 4098 (20090522) __________ > > > > > > > > The message was checked by ESET Smart Security. > > > > > > > > http://www.eset.com > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

