yours are awsome :D

2009/5/24 Philip Bembridge <[email protected]>

> It would be a fine system if it:
> Had a constant probability of getting an item which would go up or down
> with
> certain actions, and then slowly come back down to a baseline (Similar to
> how crit probabilities are calculated with damage).
>
> Actions, for example:
>
>   - Making it more likely when you are winning
>   - Making it more likely qhen you top the scoreboard (with like 3+
>   players)
>   - Making it more likely when you get MVP
>   - Making it more likely when you've done a high amount of damage (like
>   crit chances)
>   - Making it more likely for the character that your playing
>   - Making it less likely when you've already got an item,
>   - Making it more when you get rows of kills and when dominating
>   - Boost chance when you get an achievement, boost it even more if you
>   have a certain number of achievements, (well maybe not this!!! since this
> is
>   what valve were tyring to take away!)
>   - Decrease chances for every bot on the server!!! (even completly)
>   - Increases with the length of time that you play
>   - Increases depending on how long you've had the game
>   - and base it on previous stats! Valve must store these somewhere.....
>
>
> This system could be amasing, but it needs *a bit* of work.
>
> Kind Regards, Phil
>
> 2009/5/23 Flubber <[email protected]>
>
> > The real mistake is having the trading system out later (and we know what
> > later mean to Valve), that's just make the system totally incomplete and
> > frustrating for players.
> >
> > 2009/5/24 Cc2iscooL <[email protected]>
> >
> > > Dude they're gonna be like Pokemanz!
> > >
> > > I can't wait! :D
> > >
> > > --
> > > Cc2iscooL
> > > Head Admin/Owner
> > > http://www.cc2iscool.com
> > >
> > >
> > > On Sat, May 23, 2009 at 5:31 PM, Yaakov Smith <[email protected]>
> > wrote:
> > >
> > > > I got the razorback in 15 minutes, which was the last unlock I
> wanted.
> > In
> > > > the 3-4 hours since then, I got nothing at all. I hope valve
> implements
> > > the
> > > > changes listed on their blog soon Real Time, not Valve Time.
> > > >
> > > > ----[ QUOTE ]----
> > > > Some of the next things we have planned are:
> > > > - Item trading. This is why you're finding duplicates.
> > > > - Giving players a method to influence the system so they   can work
> > > > directly toward getting specific items.
> > > > - Adding more rare items like the hats.
> > > > ----[ END QUOTE ]----
> > > >
> > > > I definitely want the second one ASAP. I know someone who now has 7
> > > > sandviches. And yesterday, someone on the server I was playing
> > "unlocked"
> > > > the flare gun while they were spectating.
> > > >
> > > > What's an achievement_idle server?
> > > >
> > > >
> > > > __________ Information from ESET Smart Security, version of virus
> > > signature
> > > > database 4098 (20090522) __________
> > > >
> > > > The message was checked by ESET Smart Security.
> > > >
> > > > http://www.eset.com
> > > >
> > > >
> > > >
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