From a players perspective, the "exclusive" playing of classes that have had packs released is bound to happen, as people wish to experiment with the new weapons and gain the unlocks. As per all class updates in the pass, there is a week or so of class-specific gameplay, which then reverts back to the usual playing environment for that particular server. What *doesn't* help VALVe this weekend is the fact they made it a free-play AND discount weekend. The confusion I am seeing (and the anger of some of the very-long-time players seeing a person new to the game getting new unlocks) is not helping the community(ies) at all.
My point of view on this new "unlock" system is that it is not needed, however it is a change of direction which maybe the developers/publishers wanted to happen, for whatever reason. The fact there is *so much* discussion, mostly negative, about this new system says to me that it is the wrong time to be releasing it into worldwide play. How do you "gauge" if a player is doing well? What is the benchmark? What about those who play at a consistent skill level? Will they be rewarded equally as someone who has a sudden burst of skill of the same "level"?. I would like to see the old "achievement == unlock" system return, and then perhaps VALVe/whoever makes these decisions return the "random unlock/trade" system when all class packs have been released. If you think about it, this would make more sense, as everyone has an equal chance of gaining the same unlocks, as opposed to being able to "grind" for older packs yet having to "earn" the newer ones. Hope this made sense. It's late :P (P.S as for your comment re: the two classes not seeing an increase in usage, obviously you haven't seen our servers here in Australia. Almost exclusively spy/sniper teams and all servers are full.) _______________________________________________________ Shane Arnold - [email protected] "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." matan nov wrote: > But then everybody would be playing sniper/spy exclusively and the game > would suck.I'm really loving this update simply because the amount of > snipers and spies hasn't really gone up, people play them for a while after > they get the items but it's not 11 snipers and 11 spies in a 24 person > server. > And on top of that you'd just have the achievement server bullshit all over > again, and so you have, in fact, defeated the entire purpose of the new > system. > I'm all for higher chances when you're performing well, but don't include > achievements and class specific gameplay in this. > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

