Hey Oook 1. I'm pretty sure the update was around 4/20 sometime, not march like somebody mentioned.
2. Here's the info I posted to out admins:- A developer at Valve who is working on the Left 4 Dead Survival pack gave us a heads up on the upcoming update. They've made several changes to server operations and are passing on the info to us server operators in preparation. Survival Mode QUOTE Since Left 4 Dead will now support three different game modes, we removed the console variable "director_no_human_zombies" and added a new variable called "mp_gamemode" which can be set to "coop", "versus" and "survival". This variable is set by lobby reservation, so a normal server running in lobby mode will require no changes by the server operator. If you are running in LAN mode without lobbies, you will need to set mp_gamemode before you load a map. For example, use "mp_gamemode survival; map l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode. Game Types QUOTE We have extended sv_gamestypes to also include "survival". The default value is now "coop,versus,survival". This may cause issues for some servers that have a lot of tags in addition to the defaults. We realize this is problem and adjusted "sv_showtags" to show the truncated tags to help server operators see if they have reached the 63 character limit. Tags QUOTE The tags issue will be fixed in the forthcoming third party campaign matchmaking update. We have extended the master servers so heartbeats will be sent as two distinct packets, one containing the existing server heartbeat, and another containing additional "game data." This game data will contain all the matchmaking server tags such as sv_gametypes, and the list of third party campaign missions installed. This third party campaign list will be used by people searching for servers with third party campaigns installed. Server operators will install the VPK file of the campaign that includes the maps (and associated models, etc) as well as a "mission" description file that describes the campaign and its name used for matchmaking. We hope that as various third party campaigns become popular, more server operators will install them giving a larger base for players to find servers for those campaigns. ________________________________ From: Ook <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Sent: Friday, June 12, 2009 9:33:33 AM Subject: Re: [hlds] How to force L4D server to coop only? Unknown command "sv_gametype" Yah - I noticed that :). sv_gametypes seems to be correct, but if I put it in server.cfg: sv_gametypes coop and start server and type sv_gametypes in console, I get: sv_gametypes "sv_gametypes" = "coop,versus,survival" notify - Allowable game types, lobbies will search based on this. So I typed sv_gametypes in console: sv_gametypes coop Queuing heartbeat send to steam master server updater. sv_gametypes "sv_gametypes" = "coop" ( def. "coop,versus,survival" ) notify - Allowable game types, lobbies will search based on this. Is sv_gametypes not recognized if it is in server.cfg? ----- Original Message ----- From: "Brent Veal" <[email protected]> To: "Half-Life dedicated Win32 server mailing list" <[email protected]> Sent: Friday, June 12, 2009 7:24 AM Subject: Re: [hlds] How to force L4D server to coop only? > The description is from the update notes when it was added in on March 11. > Although there was a typo in the original announcement and they forgot the > 's' on the end. > > On Fri, Jun 12, 2009 at 7:18 AM, Ook <[email protected]> wrote: > >> Ahh...excellent...tnx ;-) >> >> Where did you find this description? >> >> ----- Original Message ----- >> From: "Adam Smith" >> <[email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]> >> > >> To: "Half-Life dedicated Win32 server mailing list" >> <[email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]> >> > >> Sent: Friday, June 12, 2009 7:13 AM >> Subject: Re: [hlds] How to force L4D server to coop only? >> >> >> > sv_gametype >> > >> > - Added convar sv_gametype that allows server operators to limit the >> types >> > of games that will start on their server. Default value is >> > 'coop,versus'. >> > Can be changed to just 'coop' or just 'versus' to limit to those game >> > types >> > >> > On Fri, Jun 12, 2009 at 10:00 AM, Ook >> > <[email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]>> >> wrote: >> > >> >> If I include sv_gamemode coop in server.cfg, I find that this does not >> >> force >> >> the server to stay in coop. Ten minutes later there are 8 people >> >> playing >> >> a >> >> versus map. How can I force a L4D server to stay in coop mode only? >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

