Yea you can do that to but then it will do the entire cfg which can
take a while compared to a couple map specific in the map cfg

On 6/15/09, Nicholas Watkinson <[email protected]> wrote:
> Or throw exec server.cfg into each map config, if thats the way you want to
> go to "fix" it.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Michael Krasnow
> Sent: 15 June 2009 18:42
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] - Map Change not executing server.cfg
>
> Once again just do the map cfg like ctf_2fort.cfg and but in the host
> name that you want it to have along with other map specific settings
>
> On 6/15/09, Matthew Gottlieb <[email protected]> wrote:
>> exec server.cfg in the start up line might take care of it too...
>>
>> On Mon, Jun 15, 2009 at 11:33 AM, Brent Veal<[email protected]>
>> wrote:
>>> I don't know 100%, but I would assume that autoexec only loads when the
>>> server is started
>>>
>>>
>>> On Mon, Jun 15, 2009 at 9:26 AM, Matthew Gottlieb <
>>> [email protected]> wrote:
>>>
>>>> Autoexec is only ran when the server is launched though, right?
>>>>
>>>> On Sun, Jun 14, 2009 at 11:01 PM, Michael Krasnow<[email protected]>
>>>> wrote:
>>>> > if the hostname was changed then it should revert back if not try
>>>> > putting
>>>> it
>>>> > also in the autoexec.cfg
>>>> >
>>>> > On Sun, Jun 14, 2009 at 11:50 PM, turb0z <[email protected]>
> wrote:
>>>> >
>>>> >> I've noticed since the last update that when performing a map change
>>>> after
>>>> >> executing a league config (CEVO, TWL, etc) the hostname doesn't
> revert
>>>> back
>>>> >> to what the server.cfg file has configured.
>>>> >>
>>>> >>
>>>> >>
>>>> >> Wondering if anyone else notices this?  I have to explicitly exec
>>>> >> server.cfg
>>>> >> after a map change to fix things.  I don't mind specifically, but it
>>>> >> is
>>>> >> something that's changed over the last update and can be quite
>>>> >> annoying.
>>>> >> I've confirmed that server.cfg is not executing on a map change 9
>>>> >> times
>>>> out
>>>> >> of 10.  The servers I'm testing this on are vanilla TF2 servers, no
>>>> extra
>>>> >> mods loaded.
>>>> >>
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