That sounds too easy. I'm guessing it's not VAC detectable - does VAC 
validate the Valve wads?

----- Original Message ----- 
From: "AnAkIn ." <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Friday, June 19, 2009 9:06 AM
Subject: Re: [hlds] Wallhack or legitimate glitch?


> Well, you can edit the .wad of one map with a hex editor and change the
> textures names so the map can't find them. In OpenGL, you'll get pink
> textures, and in D3D, you won't get any textures = wallhack.
>
> 2009/6/19 Ook <[email protected]>
>
>> So it sounds like the genreal consensus is that this could indeed be a
>> legitimate glitch. I tend to favor that based on watching this player 
>> play,
>> and talking with them. I've got players that rack up 80-0 scores real 
>> fast,
>> and while they are suspicisous I've only seen one exhibiting knowledge of
>> people behind solid walls. This particular case is different. The player 
>> is
>> not rampaging through the server killing anything that moves, so I think
>> I"ll give this kid the benefit of the doubt.
>>
>> ----- Original Message -----
>> From: "Ook" <[email protected]>
>> To: "Half-Life dedicated Win32 server mailing list"
>> <[email protected]>
>> Sent: Thursday, June 18, 2009 4:06 PM
>> Subject: [hlds] Wallhack or legitimate glitch?
>>
>>
>> >I watched a player shoot people through a non-see through wall today. 
>> >When
>> > questioned, he said:
>> >
>> > "i can see through evry thing from here, evry thing thats 
>> > camuflaged..."
>> > "i can see through things that are transparent"
>> > "or that are camuflaged"
>> > "idk it must be a glitch in my PC"
>> >
>> > Can anyone think of a reason not to ban his sorry arse? Are there known
>> > "glitches" that can actually do this? This is a VAC secured OP4 server.
>> >
>> >
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>>
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