EXACTLY! THANKYOU BAILPAN!!!!!

On Wed, Jun 17, 2009 at 1:42 PM, DontWannaName! <[email protected]>wrote:

> That is why we have Stripper! :D
>
> On Wed, Jun 17, 2009 at 1:52 AM, bl4nk <[email protected]> wrote:
>
> > As long as you only change entities in the map, there will be no
> > problems and players won't have to re-download the map. If there are any
> > brush changes, then people will get errors and be kicked.
> >
> > Richard Eid wrote:
> > > Here it is:
> > >
> > >
> http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files
> > >
> > > Support on that goes back to EP1, so if your changes can be done with
> > lump
> > > files, you might consider that.  I guess the problem with that is if
> > someone
> > > else decides to use the same method on the same map, the naming
> > convention
> > > used will end up being a problem.
> > >
> > > On the other hand, if it works like .BSP files in that if one already
> > exists
> > > with the same name, the client will get an error about mismatched
> files,
> > > then as long as you get your .LMP to the client before anyone else you
> > have
> > > nothing to worry about. :)
> > >
> > >                                                     -Richard Eid
> > >
> > >
> > > On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid <[email protected]>
> > wrote:
> > >
> > >
> > >> Can you use the same method used in Left 4 Dead's Survival mode where
> > they
> > >> blocked off large portions of the maps?  Valve used .LMP files to
> > achieve
> > >> this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
> > >> experience can go further into detail on this than I can, but
> basically
> > >> you're loading the same map, but with the .LMP on top of it adding
> those
> > >> elements.  I'm not exactly sure how it's achieved, but someone here
> does
> > and
> > >> can probably be more articulate on the matter.
> > >>
> > >> LOL, my terminology.
> > >>
> > >>                                                     -Richard Eid
> > >>
> > >>
> > >>
> > >> On Tue, Jun 16, 2009 at 9:04 PM, Craig H <[email protected]>
> wrote:
> > >>
> > >>
> > >>> It would just be best to add a tag to the end of the map name. say,
> > >>> CTF_2Fort_MyMap.
> > >>>
> > >>> On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal <
> [email protected]
> > >>>
> > >>>> wrote:
> > >>>>
> > >>>> Clients will be kicked/not able to join at all unless they download
> > the
> > >>>> version of the map being used on the server
> > >>>>
> > >>>> On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger <[email protected]>
> > >>>>
> > >>> wrote:
> > >>>
> > >>>>> I believe if you make a change to a server and keep the name the
> > same,
> > >>>>>
> > >>>> the
> > >>>>
> > >>>>> clients with the non-updated version will get an error and will not
> > >>>>>
> > >>> allow
> > >>>
> > >>>>> them to enter the server.
> > >>>>>
> > >>>>> Thank you,
> > >>>>> Alec Sanger
> > >>>>> P: 248.941.3813
> > >>>>> F: 313.286.8945
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>> Date: Tue, 16 Jun 2009 16:44:26 -0700
> > >>>>>> From: [email protected]
> > >>>>>> To: [email protected]
> > >>>>>> Subject: [hlds] SDK update and server downloads
> > >>>>>>
> > >>>>>> Question,
> > >>>>>>
> > >>>>>>
> > >>>>>> With the new SDK update if i make a change to lets say ctf_2fort
> and
> > >>>>>>
> > >>>> the
> > >>>>
> > >>>>>> server is running that map does that mean the client would have to
> > >>>>>> re-download the full map again? or just the new content.
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> Thanks!
> > >>>>>>
> > >>>>>> _______________________________________________
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> > >>>>>>
> > >>> archives,
> > >>>
> > >>>>> please visit:
> > >>>>>
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>>
> > >>>>> _________________________________________________________________
> > >>>>> Lauren found her dream laptop. Find the PC that’s right for you.
> > >>>>> http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290
> > >>>>> _______________________________________________
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> > >>>>> please visit:
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> > >>>>>
> > >>>>>
> > >>>> _______________________________________________
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> archives,
> > >>>> please visit:
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> > >>>>
> > >>>>
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> archives,
> > >>> please visit:
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> > >>>
> > >>>
> > >>
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> > please visit:
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> > >
> > >
> >
> >
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> >
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