EXACTLY! THANKYOU BAILPAN!!!!! On Wed, Jun 17, 2009 at 1:42 PM, DontWannaName! <[email protected]>wrote:
> That is why we have Stripper! :D > > On Wed, Jun 17, 2009 at 1:52 AM, bl4nk <[email protected]> wrote: > > > As long as you only change entities in the map, there will be no > > problems and players won't have to re-download the map. If there are any > > brush changes, then people will get errors and be kicked. > > > > Richard Eid wrote: > > > Here it is: > > > > > > > http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files > > > > > > Support on that goes back to EP1, so if your changes can be done with > > lump > > > files, you might consider that. I guess the problem with that is if > > someone > > > else decides to use the same method on the same map, the naming > > convention > > > used will end up being a problem. > > > > > > On the other hand, if it works like .BSP files in that if one already > > exists > > > with the same name, the client will get an error about mismatched > files, > > > then as long as you get your .LMP to the client before anyone else you > > have > > > nothing to worry about. :) > > > > > > -Richard Eid > > > > > > > > > On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid <[email protected]> > > wrote: > > > > > > > > >> Can you use the same method used in Left 4 Dead's Survival mode where > > they > > >> blocked off large portions of the maps? Valve used .LMP files to > > achieve > > >> this. Does that work in TF2(S2K7)I'm sure someone with more mapping > > >> experience can go further into detail on this than I can, but > basically > > >> you're loading the same map, but with the .LMP on top of it adding > those > > >> elements. I'm not exactly sure how it's achieved, but someone here > does > > and > > >> can probably be more articulate on the matter. > > >> > > >> LOL, my terminology. > > >> > > >> -Richard Eid > > >> > > >> > > >> > > >> On Tue, Jun 16, 2009 at 9:04 PM, Craig H <[email protected]> > wrote: > > >> > > >> > > >>> It would just be best to add a tag to the end of the map name. say, > > >>> CTF_2Fort_MyMap. > > >>> > > >>> On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal < > [email protected] > > >>> > > >>>> wrote: > > >>>> > > >>>> Clients will be kicked/not able to join at all unless they download > > the > > >>>> version of the map being used on the server > > >>>> > > >>>> On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger <[email protected]> > > >>>> > > >>> wrote: > > >>> > > >>>>> I believe if you make a change to a server and keep the name the > > same, > > >>>>> > > >>>> the > > >>>> > > >>>>> clients with the non-updated version will get an error and will not > > >>>>> > > >>> allow > > >>> > > >>>>> them to enter the server. > > >>>>> > > >>>>> Thank you, > > >>>>> Alec Sanger > > >>>>> P: 248.941.3813 > > >>>>> F: 313.286.8945 > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>>>> Date: Tue, 16 Jun 2009 16:44:26 -0700 > > >>>>>> From: [email protected] > > >>>>>> To: [email protected] > > >>>>>> Subject: [hlds] SDK update and server downloads > > >>>>>> > > >>>>>> Question, > > >>>>>> > > >>>>>> > > >>>>>> With the new SDK update if i make a change to lets say ctf_2fort > and > > >>>>>> > > >>>> the > > >>>> > > >>>>>> server is running that map does that mean the client would have to > > >>>>>> re-download the full map again? or just the new content. > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> Thanks! > > >>>>>> > > >>>>>> _______________________________________________ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> > > >>> archives, > > >>> > > >>>>> please visit: > > >>>>> > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>>> > > >>>>> _________________________________________________________________ > > >>>>> Lauren found her dream laptop. Find the PC that’s right for you. > > >>>>> http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>> > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

