I could be wrong, but it sounds like the VPKs are uploaded to a central
server or something, and then clients are prompted to download them if they
dont have them

On Thu, Jun 25, 2009 at 12:02 PM, Kris Byer <kby...@gmail.com> wrote:

> So, will this work with fast download or will the clients need the the VPK
> file?
>
> On Thu, Jun 25, 2009 at 12:46 PM, Nikolay Shopik <sho...@inblock.ru>
> wrote:
>
> > Any words on SourceTV support in L4D? Will we see it in foreseeable
> > future, before L4D2 release at least? Simple answer YES or NO will be
> > sufficient.
> >
> > On 25.06.2009 21:33, Zoid Kirsch wrote:
> > > As mentioned on the Left 4 Dead blog recently, we're are going to
> release
> > an update that adds support for third party custom campaigns.  For server
> > operators, there are a few significant things to be aware of for this
> > release.
> > >
> > > First off, we're giving authors of new campaigns the ability to put all
> > their campaign data into a single .VPK file for easy distribution.  On
> the
> > server, you just install these in the left4dead/addons folder just like
> > clients do.  You can install one and activate it on the server without
> > restarting by entering "update_addon_paths;mission_reload" into the
> server
> > console after placing the .VPK file in the addons folder.
> > >
> > > Also, we have fixed the fact Left4Dead tends to hog the 63 character
> > server tags.  We've extended the master servers and the steam API to
> allow
> > servers to send up a list of keys separate from tags for matchmaking, up
> to
> > 1200 bytes in size.  We're moving the sv_search_key, sv_gametypes and
> > sv_steamgroup tags out of the regular server tags and into this extended
> > set.  The extended set will also be used by servers to send up a list of
> the
> > names of the third party custom campaigns they have installed so players
> can
> > find them.  The "sv_showtags" command will now list the normal tags as
> > public and the extended matchmaking-only tags as private.  The private
> > matchmaking tags are only communicated between your server and the master
> > server.  We also extended sv_steamgroup to allow a server to be in
> multiple
> > groups by specifying the group IDs separated by commas.
> > >
> > > When players now select a custom third party campaign add-on and search
> > for a dedicated server, it will look at these extended tags for the name
> and
> > version of the campaign installed.  Server operators will certainly want
> to
> > keep an eye on the various Left 4 Dead add-on websites for popular third
> > party campaigns and install them for people to play on their server.
> > >
> > > --
> > > /// Zoid
> > >
> > >
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
>
>
>
> --
> Kris
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