I was going to ask that too, but you can put pretty much anything in the
addons folder without affecting metamod/sourcemod. Nothing in there will be
looked at unless you tell metamod where it is.

The add-ons folder will probably be where they will be going. At least
that's what I've been thinking ever since the blog post.

On Thu, Jun 25, 2009 at 11:17 AM, Dan Offord <li...@multiplay.co.uk> wrote:

> Hey Zoid,
>
> How is this going to going to affect metamod/sourcemod which are in
> left4dead/addons?
> Unless you mean left4dead/add-ons which appears to have been added
> recently?
>
> Regards,
> Dan
>
> Zoid Kirsch wrote:
> > As mentioned on the Left 4 Dead blog recently, we're are going to release
> an update that adds support for third party custom campaigns.  For server
> operators, there are a few significant things to be aware of for this
> release.
> >
> > First off, we're giving authors of new campaigns the ability to put all
> their campaign data into a single .VPK file for easy distribution.  On the
> server, you just install these in the left4dead/addons folder just like
> clients do.  You can install one and activate it on the server without
> restarting by entering "update_addon_paths;mission_reload" into the server
> console after placing the .VPK file in the addons folder.
> >
> > Also, we have fixed the fact Left4Dead tends to hog the 63 character
> server tags.  We've extended the master servers and the steam API to allow
> servers to send up a list of keys separate from tags for matchmaking, up to
> 1200 bytes in size.  We're moving the sv_search_key, sv_gametypes and
> sv_steamgroup tags out of the regular server tags and into this extended
> set.  The extended set will also be used by servers to send up a list of the
> names of the third party custom campaigns they have installed so players can
> find them.  The "sv_showtags" command will now list the normal tags as
> public and the extended matchmaking-only tags as private.  The private
> matchmaking tags are only communicated between your server and the master
> server.  We also extended sv_steamgroup to allow a server to be in multiple
> groups by specifying the group IDs separated by commas.
> >
> > When players now select a custom third party campaign add-on and search
> for a dedicated server, it will look at these extended tags for the name and
> version of the campaign installed.  Server operators will certainly want to
> keep an eye on the various Left 4 Dead add-on websites for popular third
> party campaigns and install them for people to play on their server.
> >
> > --
> > /// Zoid
> >
> >
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-- 
Jonah Hirsch
-----------------------
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