He posted that it was fixed for TF2, which it is. Probably still necessary for 
L4D.

----------------------------------------
> From: [email protected]
> To: [email protected]
> Date: Mon, 6 Jul 2009 09:01:26 +1000
> Subject: Re: [hlds] Timeout On Mapchange
>
> Agreed.
>
> Neph had a plugin to skip the stats upload during map change (the supposed
> cause to the timeout problem), but he posted on his forum that it was no
> longer necessary a while ago because Valve had fixed the problem, however I
> don't believe that to be the case.
>
> I was playing in the last few days and I experienced a 'reconnecting to
> server...' message during map change - thankfully it reconnected in time
> however before the reconnect counter hit zero.
>
> This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve
> team?) are you able to double check this problem is actually fixed, as
> myself and others do not believe it is at all.
>
> Thanks
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Robert C
> Sent: Monday, 6 July 2009 8:30 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Timeout On Mapchange
>
> We've also been seeing this issue for months. We run over 100 servers,
> all stock standard. They run on a cross section of win2k3 and win2k8
> servers.
>
> Rob C.
>
> Midnight wrote:
>> Can someone from Valve respond to this? Has been a problem for months
>> on end.
>>
>>
>>
>> Chris Brunelle wrote:
>>> I've been having timeout issues as well. I've also used Neph's plugin
> but
>>> that hasn't stopped them for me. Windows server.
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Midnight
>>> Sent: Sunday, July 05, 2009 12:34 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: [hlds] Timeout On Mapchange
>>>
>>> A lot of our players are still complaining of timeouts when changing
>>> maps on L4D. Anyone else seeing this? We run about 30 servers, so this
>>> is rather annoying to say the least.
>>>
>>> Some have a stock game, others have SourceMod + Cevo ReadyUp mod
>>> installed. The bugfix included in SourceMod a while back didn't seem to
>>> do anything.
>>>
>>> We also tried Neph's plugin, which doesn't seem to work for L4D. (Never
>>> got a conclusive answer on if it should or shouldn't work so we gave it
>>> a shot).
>>>
>>> Servers are running Windows.
>>>
>>> Thanks,
>>>
>>> Noel
>>>
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>>>
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>>
>
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