The plugin requires sourcemod, which seems to really stuff up the servers (weird SI spawn locations that are out of bounds, multiple AI hunters running around, etc - just stupid problems that make the game unplayable).
Could Valve *please* look at and acknowledge this problem in a reply to this email thread? TF2 already corrected this issue, it was due to the gameplay stats being synchronously uploaded during map change to Valve HQ (which may sometimes take too long). The problem has been raised numerous times (months ago) and now it's being raised again, but nothing ever happens, which is out of the ordinary. Thanks, - Andrew -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: Tuesday, 7 July 2009 9:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange His plugin comes with a version for L4D. I haven't had the timeout issue in quite a while but I still installed it just in case. ----- Original Message ----- From: "Alec Sanger" <[email protected]> To: [email protected] Sent: Tuesday, July 7, 2009 6:36:04 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Timeout On Mapchange I'm almost positive that he said it *SHOULD* work for L4D. I was having timeout issues until I installed it on my servers. Seems to be working for me. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

