Got an : Checking bootstrapper version ... Segmentation fault when trying to update Oo
2009/8/14 Jason Ruymen <[email protected]> > Required updates for Team Fortress 2 and Day of Defeat: Source* have been > released. Please use hldsupdatetool to receive them. The specific changes > include: > > New Content > - Added King Of The Hill game mode. > - Added custom animations played by the losing team during the post-win > state. They are moved into third person camera to enjoy them. > - Added lots of new hats. > > Additions / Changes: > - Added "Auto Reload" option to the multiplayer advanced options. > - Clip-based weapons that reload a full clip at a time can now have > their reloads aborted by firing. > - Pistol now fires at a fixed rate, not based on the speed at which you > press the firing button. > - Added a color blind option to add a Jarate icon above enemies who are > busy accepting a terrifying existence where they have no dignity. > - Significantly reduced the amount of network traffic being sent. > - Capturing the flag in a CTF game mode gives the entire capturing team 10 > seconds of critboost. > - Sappers attached to a teleporter automatically place another Sapper on > the other end of the teleporter, if it exists. > - Engineers wrenching a teleporter will repair the other end as well, > and remove Sappers from both if they exist. > - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's > heal). > - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having > ineffective rocket/grenade jumps. > - Added an item panel to the spectator cam that shows non-standard items > being carried by the player you're spectating. > - Added an "Inspect" key that allows you to look at items being carried by > your team mates. > - Backpack improvements: > - Added drag & drop to move items around. Item positions are > maintained on the backend. > - Added multi-select, allowing you to delete multiple items at once. > - Added a new key to the key binding page that opens your inventory > directly to your backpack. > - Fixed mouseover panel being incorrectly position when the backpack > first appears. > - Cloaked Spies standing in valid backstab positions no longer raise their > knife. > - Added current map name and gametype to the bottom right of scoreboard. > - Added class icons to tips on the loadout and loading screens. > - Improved visuals around flags when they're being carried by a player. > - Improved critboosted visuals, making it much clearer when an enemy has > critboost. > - Updated the loading panel to show the game type under the map name > during level transition. > - In-game chat dialog now supports full Unicode characters. > - Added BLU main menu background. > - Added response caching for some server queries to help reduce the CPU > load from DOS attacks. > - Teammates no longer block friendly radius damage. Prevents nearby > teammates causing rocket/grenade jumps to fail. > > Map Changes: > - Update PLR_Pipeline > - Increased the starting advantage in the third round if a team has > won the first two rounds. > - Fixed carts not continuing to the second round if they're capped at > the same time in the first round. > - Fixed being able to shoot pipebombs over the starting gates in the > first round. > - Fixed being able to open the doors in the first round before the > setup time was finished. > - Fixed players getting stuck in some doors. > - Fixed players being able to get onto rooftops and out of the map > boundaries. > - Fixed other minor bugs and exploits. > - Added community map Arena_Offblast > - Added community map Cp_Yukon > - Update Arena_Sawmill > - Fixed DirectX8 bug where some models would not be visible. > - Fixed exploit with building teleporters outside of the map. > - Updated CP_Granary > - Made a few changes to improve balance based on competitive community > feedback. > > Item Reworks: > - The Force of Nature > - The enemy knockback now only `works in close range and behaves more > like the Pyro's air blast. > - Enemies cannot be juggled by the FaN's effect. > - The self-knockback has also changed to respect the firer's view > angle. Looking up while shooting will no longer propel the enemy upwards. > - Knockback is now scaled by damage done. > - The Sandman: > - A Scout will receive 1 point for stunning an enemy and 2 points for > a long range stun. > - Stunned players now take 75% of all incoming damage instead of 50%. > - Übercharged players can no longer be stunned. > - Heavies spinning their mini-guns will continue to spin when stunned > (whether the left or right mouse button is pressed). > - The minimum distance to stun a target has been reduced. > - The negative attribute has changed from "no double jump" to "-25 max > health". > > Fixes: > - Fixed various issues around layout & presentation of items inside the > Backpack and "X is carrying" item dialogs. > - Fixed an exploit that allowed players to work around sv_pure. > - Particle files are now protected by sv_pure. > - Fixed critboost effect getting stuck on when you die while critboosted. > - Fixed Timer HUD element backgrounds not being the correct color if you > change teams during waiting for players. > - Fixed a couple of issues with the way critboosts affected The Huntsman > and the Spy's knife. > - Fixed an exploit where you could reload The Huntsman faster than > intended. > - Fixed Heavy "civilian" exploit. > - Fixed a set of exploits using the DXSupport config files. > - Fixed r_screenfademinsize and r_screenfademaxsize exploits. > - Fixed sentries firing at a fully cloaked Spy if they're still the > closest target. > > Community requests: > - Added a HUD element for hybrid CTF & CP maps. > - Supports 1 or 2 flags, and any number of CPs. > - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their > map to enable it. > - Added custom kill server log text "train" and "saw" for deaths caused by > these environmental hazards. > Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill > "%s") (attacker_position "%d %d %d") > - Added new "medic_death" event for server logs: > Format: "%s<%i><%s><%s>" triggered "medic_death" against > "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s") > - healing is the amount the Medic healed in that life > - ubercharge (1/0) is whether they died with a full charge > - Added "func_respawnflag" trigger entity. It will remove & return the > flag if a flag carrier touches it, or if the flag falls into it. > > * The DoDS update is needed for the new engine changes. No client changes > have been made. > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

