Great.. i have to wait for my host to update my server. 2009/8/14 <h...@kikazz.com>
> I am seg faulting as well.. stock config > > > > > > > That's ok, it looks like the patch is corrupt, anyways... > > > > ---------------------------------------------- > > CRASH: Thu Jun 25 17:32:40 EDT 2009 > > Start Line: ./srcds_i486 -command update -console -game tf +map > > cp_dustbowl -debug > > #0 0xb805ab9f in ?? () > > No symbol table info available. > > End of Source crash report > > ---------------------------------------------- > > ---------------------------------------------- > > CRASH: Thu Aug 13 18:48:18 EDT 2009 > > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug > > End of Source crash report > > ---------------------------------------------- > > > > > > Flubber wrote: > >> Got an : > >> Checking bootstrapper version ... > >> Segmentation fault > >> > >> when trying to update Oo > >> > >> 2009/8/14 Jason Ruymen <jas...@valvesoftware.com> > >> > >> > >>> Required updates for Team Fortress 2 and Day of Defeat: Source* have > >>> been > >>> released. Please use hldsupdatetool to receive them. The specific > >>> changes > >>> include: > >>> > >>> New Content > >>> - Added King Of The Hill game mode. > >>> - Added custom animations played by the losing team during the > >>> post-win > >>> state. They are moved into third person camera to enjoy them. > >>> - Added lots of new hats. > >>> > >>> Additions / Changes: > >>> - Added "Auto Reload" option to the multiplayer advanced options. > >>> - Clip-based weapons that reload a full clip at a time can now > >>> have > >>> their reloads aborted by firing. > >>> - Pistol now fires at a fixed rate, not based on the speed at which > >>> you > >>> press the firing button. > >>> - Added a color blind option to add a Jarate icon above enemies who > >>> are > >>> busy accepting a terrifying existence where they have no dignity. > >>> - Significantly reduced the amount of network traffic being sent. > >>> - Capturing the flag in a CTF game mode gives the entire capturing > >>> team 10 > >>> seconds of critboost. > >>> - Sappers attached to a teleporter automatically place another Sapper > >>> on > >>> the other end of the teleporter, if it exists. > >>> - Engineers wrenching a teleporter will repair the other end as > >>> well, > >>> and remove Sappers from both if they exist. > >>> - Disguised Spies no longer trigger On-Hit effects (like the > >>> Blutsauger's > >>> heal). > >>> - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen > >>> having > >>> ineffective rocket/grenade jumps. > >>> - Added an item panel to the spectator cam that shows non-standard > >>> items > >>> being carried by the player you're spectating. > >>> - Added an "Inspect" key that allows you to look at items being > >>> carried by > >>> your team mates. > >>> - Backpack improvements: > >>> - Added drag & drop to move items around. Item positions are > >>> maintained on the backend. > >>> - Added multi-select, allowing you to delete multiple items at > >>> once. > >>> - Added a new key to the key binding page that opens your > >>> inventory > >>> directly to your backpack. > >>> - Fixed mouseover panel being incorrectly position when the > >>> backpack > >>> first appears. > >>> - Cloaked Spies standing in valid backstab positions no longer raise > >>> their > >>> knife. > >>> - Added current map name and gametype to the bottom right of > >>> scoreboard. > >>> - Added class icons to tips on the loadout and loading screens. > >>> - Improved visuals around flags when they're being carried by a > >>> player. > >>> - Improved critboosted visuals, making it much clearer when an enemy > >>> has > >>> critboost. > >>> - Updated the loading panel to show the game type under the map name > >>> during level transition. > >>> - In-game chat dialog now supports full Unicode characters. > >>> - Added BLU main menu background. > >>> - Added response caching for some server queries to help reduce the > >>> CPU > >>> load from DOS attacks. > >>> - Teammates no longer block friendly radius damage. Prevents nearby > >>> teammates causing rocket/grenade jumps to fail. > >>> > >>> Map Changes: > >>> - Update PLR_Pipeline > >>> - Increased the starting advantage in the third round if a team > >>> has > >>> won the first two rounds. > >>> - Fixed carts not continuing to the second round if they're capped > >>> at > >>> the same time in the first round. > >>> - Fixed being able to shoot pipebombs over the starting gates in > >>> the > >>> first round. > >>> - Fixed being able to open the doors in the first round before the > >>> setup time was finished. > >>> - Fixed players getting stuck in some doors. > >>> - Fixed players being able to get onto rooftops and out of the map > >>> boundaries. > >>> - Fixed other minor bugs and exploits. > >>> - Added community map Arena_Offblast > >>> - Added community map Cp_Yukon > >>> - Update Arena_Sawmill > >>> - Fixed DirectX8 bug where some models would not be visible. > >>> - Fixed exploit with building teleporters outside of the map. > >>> - Updated CP_Granary > >>> - Made a few changes to improve balance based on competitive > >>> community > >>> feedback. > >>> > >>> Item Reworks: > >>> - The Force of Nature > >>> - The enemy knockback now only `works in close range and behaves > >>> more > >>> like the Pyro's air blast. > >>> - Enemies cannot be juggled by the FaN's effect. > >>> - The self-knockback has also changed to respect the firer's view > >>> angle. Looking up while shooting will no longer propel the enemy > >>> upwards. > >>> - Knockback is now scaled by damage done. > >>> - The Sandman: > >>> - A Scout will receive 1 point for stunning an enemy and 2 points > >>> for > >>> a long range stun. > >>> - Stunned players now take 75% of all incoming damage instead of > >>> 50%. > >>> - Übercharged players can no longer be stunned. > >>> - Heavies spinning their mini-guns will continue to spin when > >>> stunned > >>> (whether the left or right mouse button is pressed). > >>> - The minimum distance to stun a target has been reduced. > >>> - The negative attribute has changed from "no double jump" to "-25 > >>> max > >>> health". > >>> > >>> Fixes: > >>> - Fixed various issues around layout & presentation of items inside > >>> the > >>> Backpack and "X is carrying" item dialogs. > >>> - Fixed an exploit that allowed players to work around sv_pure. > >>> - Particle files are now protected by sv_pure. > >>> - Fixed critboost effect getting stuck on when you die while > >>> critboosted. > >>> - Fixed Timer HUD element backgrounds not being the correct color if > >>> you > >>> change teams during waiting for players. > >>> - Fixed a couple of issues with the way critboosts affected The > >>> Huntsman > >>> and the Spy's knife. > >>> - Fixed an exploit where you could reload The Huntsman faster than > >>> intended. > >>> - Fixed Heavy "civilian" exploit. > >>> - Fixed a set of exploits using the DXSupport config files. > >>> - Fixed r_screenfademinsize and r_screenfademaxsize exploits. > >>> - Fixed sentries firing at a fully cloaked Spy if they're still the > >>> closest target. > >>> > >>> Community requests: > >>> - Added a HUD element for hybrid CTF & CP maps. > >>> - Supports 1 or 2 flags, and any number of CPs. > >>> - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in > >>> their > >>> map to enable it. > >>> - Added custom kill server log text "train" and "saw" for deaths > >>> caused by > >>> these environmental hazards. > >>> Format: "%s<%i><%s><%s>" committed suicide with "world" > >>> (customkill > >>> "%s") (attacker_position "%d %d %d") > >>> - Added new "medic_death" event for server logs: > >>> Format: "%s<%i><%s><%s>" triggered "medic_death" against > >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s") > >>> - healing is the amount the Medic healed in that life > >>> - ubercharge (1/0) is whether they died with a full charge > >>> - Added "func_respawnflag" trigger entity. It will remove & return the > >>> flag if a flag carrier touches it, or if the flag falls into it. > >>> > >>> * The DoDS update is needed for the new engine changes. No client > >>> changes > >>> have been made. > >>> > >>> Jason > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds