Great.. i have to wait for my host to update my server.

2009/8/14 <h...@kikazz.com>

> I am seg faulting as well.. stock config
>
>
>
>
>
> > That's ok, it looks like the patch is corrupt, anyways...
> >
> > ----------------------------------------------
> > CRASH: Thu Jun 25 17:32:40 EDT 2009
> > Start Line: ./srcds_i486 -command update -console -game tf +map
> > cp_dustbowl -debug
> > #0  0xb805ab9f in ?? ()
> > No symbol table info available.
> > End of Source crash report
> > ----------------------------------------------
> > ----------------------------------------------
> > CRASH: Thu Aug 13 18:48:18 EDT 2009
> > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug
> > End of Source crash report
> > ----------------------------------------------
> >
> >
> > Flubber wrote:
> >> Got an :
> >> Checking bootstrapper version ...
> >> Segmentation fault
> >>
> >> when trying to update Oo
> >>
> >> 2009/8/14 Jason Ruymen <jas...@valvesoftware.com>
> >>
> >>
> >>> Required updates for Team Fortress 2 and Day of Defeat: Source* have
> >>> been
> >>> released.  Please use hldsupdatetool to receive them.  The specific
> >>> changes
> >>> include:
> >>>
> >>> New Content
> >>>  - Added King Of The Hill game mode.
> >>>  - Added custom animations played by the losing team during the
> >>> post-win
> >>> state. They are moved into third person camera to enjoy them.
> >>>  - Added lots of new hats.
> >>>
> >>> Additions / Changes:
> >>>  - Added "Auto Reload" option to the multiplayer advanced options.
> >>>      - Clip-based weapons that reload a full clip at a time can now
> >>> have
> >>> their reloads aborted by firing.
> >>>  - Pistol now fires at a fixed rate, not based on the speed at which
> >>> you
> >>> press the firing button.
> >>>  - Added a color blind option to add a Jarate icon above enemies who
> >>> are
> >>> busy accepting a terrifying existence where they have no dignity.
> >>>  - Significantly reduced the amount of network traffic being sent.
> >>>  - Capturing the flag in a CTF game mode gives the entire capturing
> >>> team 10
> >>> seconds of critboost.
> >>>  - Sappers attached to a teleporter automatically place another Sapper
> >>> on
> >>> the other end of the teleporter, if it exists.
> >>>      - Engineers wrenching a teleporter will repair the other end as
> >>> well,
> >>> and remove Sappers from both if they exist.
> >>>  - Disguised Spies no longer trigger On-Hit effects (like the
> >>> Blutsauger's
> >>> heal).
> >>>  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
> >>> having
> >>> ineffective rocket/grenade jumps.
> >>>  - Added an item panel to the spectator cam that shows non-standard
> >>> items
> >>> being carried by the player you're spectating.
> >>>  - Added an "Inspect" key that allows you to look at items being
> >>> carried by
> >>> your team mates.
> >>>  - Backpack improvements:
> >>>      - Added drag & drop to move items around. Item positions are
> >>> maintained on the backend.
> >>>      - Added multi-select, allowing you to delete multiple items at
> >>> once.
> >>>      - Added a new key to the key binding page that opens your
> >>> inventory
> >>> directly to your backpack.
> >>>      - Fixed mouseover panel being incorrectly position when the
> >>> backpack
> >>> first appears.
> >>>  - Cloaked Spies standing in valid backstab positions no longer raise
> >>> their
> >>> knife.
> >>>  - Added current map name and gametype to the bottom right of
> >>> scoreboard.
> >>>  - Added class icons to tips on the loadout and loading screens.
> >>>  - Improved visuals around flags when they're being carried by a
> >>> player.
> >>>  - Improved critboosted visuals, making it much clearer when an enemy
> >>> has
> >>> critboost.
> >>>  - Updated the loading panel to show the game type under the map name
> >>> during level transition.
> >>>  - In-game chat dialog now supports full Unicode characters.
> >>>  - Added BLU main menu background.
> >>>  - Added response caching for some server queries to help reduce the
> >>> CPU
> >>> load from DOS attacks.
> >>>  - Teammates no longer block friendly radius damage. Prevents nearby
> >>> teammates causing rocket/grenade jumps to fail.
> >>>
> >>> Map Changes:
> >>>  - Update PLR_Pipeline
> >>>      - Increased the starting advantage in the third round if a team
> >>> has
> >>> won the first two rounds.
> >>>      - Fixed carts not continuing to the second round if they're capped
> >>> at
> >>> the same time in the first round.
> >>>      - Fixed being able to shoot pipebombs over the starting gates in
> >>> the
> >>> first round.
> >>>      - Fixed being able to open the doors in the first round before the
> >>> setup time was finished.
> >>>      - Fixed players getting stuck in some doors.
> >>>      - Fixed players being able to get onto rooftops and out of the map
> >>> boundaries.
> >>>      - Fixed other minor bugs and exploits.
> >>>  - Added community map Arena_Offblast
> >>>  - Added community map Cp_Yukon
> >>>  - Update Arena_Sawmill
> >>>      - Fixed DirectX8 bug where some models would not be visible.
> >>>      - Fixed exploit with building teleporters outside of the map.
> >>>  - Updated CP_Granary
> >>>      - Made a few changes to improve balance based on competitive
> >>> community
> >>> feedback.
> >>>
> >>> Item Reworks:
> >>>  - The Force of Nature
> >>>      - The enemy knockback now only `works in close range and behaves
> >>> more
> >>> like the Pyro's air blast.
> >>>      - Enemies cannot be juggled by the FaN's effect.
> >>>      - The self-knockback has also changed to respect the firer's view
> >>> angle. Looking up while shooting will no longer propel the enemy
> >>> upwards.
> >>>      - Knockback is now scaled by damage done.
> >>>  - The Sandman:
> >>>      - A Scout will receive 1 point for stunning an enemy and 2 points
> >>> for
> >>> a long range stun.
> >>>      - Stunned players now take 75% of all incoming damage instead of
> >>> 50%.
> >>>      - Übercharged players can no longer be stunned.
> >>>      - Heavies spinning their mini-guns will continue to spin when
> >>> stunned
> >>> (whether the left or right mouse button is pressed).
> >>>      - The minimum distance to stun a target has been reduced.
> >>>      - The negative attribute has changed from "no double jump" to "-25
> >>> max
> >>> health".
> >>>
> >>> Fixes:
> >>>  - Fixed various issues around layout & presentation of items inside
> >>> the
> >>> Backpack and "X is carrying" item dialogs.
> >>>  - Fixed an exploit that allowed players to work around sv_pure.
> >>>  - Particle files are now protected by sv_pure.
> >>>  - Fixed critboost effect getting stuck on when you die while
> >>> critboosted.
> >>>  - Fixed Timer HUD element backgrounds not being the correct color if
> >>> you
> >>> change teams during waiting for players.
> >>>  - Fixed a couple of issues with the way critboosts affected The
> >>> Huntsman
> >>> and the Spy's knife.
> >>>  - Fixed an exploit where you could reload The Huntsman faster than
> >>> intended.
> >>>  - Fixed Heavy "civilian" exploit.
> >>>  - Fixed a set of exploits using the DXSupport config files.
> >>>  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
> >>>  - Fixed sentries firing at a fully cloaked Spy if they're still the
> >>> closest target.
> >>>
> >>> Community requests:
> >>>  - Added a HUD element for hybrid CTF & CP maps.
> >>>      - Supports 1 or 2 flags, and any number of CPs.
> >>>      - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in
> >>> their
> >>> map to enable it.
> >>>  - Added custom kill server log text "train" and "saw" for deaths
> >>> caused by
> >>> these environmental hazards.
> >>>      Format: "%s<%i><%s><%s>" committed suicide with "world"
> >>> (customkill
> >>> "%s") (attacker_position "%d %d %d")
> >>>  - Added new "medic_death" event for server logs:
> >>>      Format: "%s<%i><%s><%s>" triggered "medic_death" against
> >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
> >>>            - healing is the amount the Medic healed in that life
> >>>            - ubercharge (1/0) is whether they died with a full charge
> >>>  - Added "func_respawnflag" trigger entity. It will remove & return the
> >>> flag if a flag carrier touches it, or if the flag falls into it.
> >>>
> >>> * The DoDS update is needed for the new engine changes.  No client
> >>> changes
> >>> have been made.
> >>>
> >>> Jason
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
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> >>
> >
> >
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> > please visit:
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> >
>
>
>
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