Looks like SourceMod is the issue. Disable it and servers will start.
Any crashes should be directed to them, not Valve.


On Fri, 2009-08-14 at 02:03 +0300, Nightbox wrote:
> Great.. i have to wait for my host to update my server.
> 
> 2009/8/14 <[email protected]>
> 
> > I am seg faulting as well.. stock config
> >
> >
> >
> >
> >
> > > That's ok, it looks like the patch is corrupt, anyways...
> > >
> > > ----------------------------------------------
> > > CRASH: Thu Jun 25 17:32:40 EDT 2009
> > > Start Line: ./srcds_i486 -command update -console -game tf +map
> > > cp_dustbowl -debug
> > > #0  0xb805ab9f in ?? ()
> > > No symbol table info available.
> > > End of Source crash report
> > > ----------------------------------------------
> > > ----------------------------------------------
> > > CRASH: Thu Aug 13 18:48:18 EDT 2009
> > > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug
> > > End of Source crash report
> > > ----------------------------------------------
> > >
> > >
> > > Flubber wrote:
> > >> Got an :
> > >> Checking bootstrapper version ...
> > >> Segmentation fault
> > >>
> > >> when trying to update Oo
> > >>
> > >> 2009/8/14 Jason Ruymen <[email protected]>
> > >>
> > >>
> > >>> Required updates for Team Fortress 2 and Day of Defeat: Source* have
> > >>> been
> > >>> released.  Please use hldsupdatetool to receive them.  The specific
> > >>> changes
> > >>> include:
> > >>>
> > >>> New Content
> > >>>  - Added King Of The Hill game mode.
> > >>>  - Added custom animations played by the losing team during the
> > >>> post-win
> > >>> state. They are moved into third person camera to enjoy them.
> > >>>  - Added lots of new hats.
> > >>>
> > >>> Additions / Changes:
> > >>>  - Added "Auto Reload" option to the multiplayer advanced options.
> > >>>      - Clip-based weapons that reload a full clip at a time can now
> > >>> have
> > >>> their reloads aborted by firing.
> > >>>  - Pistol now fires at a fixed rate, not based on the speed at which
> > >>> you
> > >>> press the firing button.
> > >>>  - Added a color blind option to add a Jarate icon above enemies who
> > >>> are
> > >>> busy accepting a terrifying existence where they have no dignity.
> > >>>  - Significantly reduced the amount of network traffic being sent.
> > >>>  - Capturing the flag in a CTF game mode gives the entire capturing
> > >>> team 10
> > >>> seconds of critboost.
> > >>>  - Sappers attached to a teleporter automatically place another Sapper
> > >>> on
> > >>> the other end of the teleporter, if it exists.
> > >>>      - Engineers wrenching a teleporter will repair the other end as
> > >>> well,
> > >>> and remove Sappers from both if they exist.
> > >>>  - Disguised Spies no longer trigger On-Hit effects (like the
> > >>> Blutsauger's
> > >>> heal).
> > >>>  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
> > >>> having
> > >>> ineffective rocket/grenade jumps.
> > >>>  - Added an item panel to the spectator cam that shows non-standard
> > >>> items
> > >>> being carried by the player you're spectating.
> > >>>  - Added an "Inspect" key that allows you to look at items being
> > >>> carried by
> > >>> your team mates.
> > >>>  - Backpack improvements:
> > >>>      - Added drag & drop to move items around. Item positions are
> > >>> maintained on the backend.
> > >>>      - Added multi-select, allowing you to delete multiple items at
> > >>> once.
> > >>>      - Added a new key to the key binding page that opens your
> > >>> inventory
> > >>> directly to your backpack.
> > >>>      - Fixed mouseover panel being incorrectly position when the
> > >>> backpack
> > >>> first appears.
> > >>>  - Cloaked Spies standing in valid backstab positions no longer raise
> > >>> their
> > >>> knife.
> > >>>  - Added current map name and gametype to the bottom right of
> > >>> scoreboard.
> > >>>  - Added class icons to tips on the loadout and loading screens.
> > >>>  - Improved visuals around flags when they're being carried by a
> > >>> player.
> > >>>  - Improved critboosted visuals, making it much clearer when an enemy
> > >>> has
> > >>> critboost.
> > >>>  - Updated the loading panel to show the game type under the map name
> > >>> during level transition.
> > >>>  - In-game chat dialog now supports full Unicode characters.
> > >>>  - Added BLU main menu background.
> > >>>  - Added response caching for some server queries to help reduce the
> > >>> CPU
> > >>> load from DOS attacks.
> > >>>  - Teammates no longer block friendly radius damage. Prevents nearby
> > >>> teammates causing rocket/grenade jumps to fail.
> > >>>
> > >>> Map Changes:
> > >>>  - Update PLR_Pipeline
> > >>>      - Increased the starting advantage in the third round if a team
> > >>> has
> > >>> won the first two rounds.
> > >>>      - Fixed carts not continuing to the second round if they're capped
> > >>> at
> > >>> the same time in the first round.
> > >>>      - Fixed being able to shoot pipebombs over the starting gates in
> > >>> the
> > >>> first round.
> > >>>      - Fixed being able to open the doors in the first round before the
> > >>> setup time was finished.
> > >>>      - Fixed players getting stuck in some doors.
> > >>>      - Fixed players being able to get onto rooftops and out of the map
> > >>> boundaries.
> > >>>      - Fixed other minor bugs and exploits.
> > >>>  - Added community map Arena_Offblast
> > >>>  - Added community map Cp_Yukon
> > >>>  - Update Arena_Sawmill
> > >>>      - Fixed DirectX8 bug where some models would not be visible.
> > >>>      - Fixed exploit with building teleporters outside of the map.
> > >>>  - Updated CP_Granary
> > >>>      - Made a few changes to improve balance based on competitive
> > >>> community
> > >>> feedback.
> > >>>
> > >>> Item Reworks:
> > >>>  - The Force of Nature
> > >>>      - The enemy knockback now only `works in close range and behaves
> > >>> more
> > >>> like the Pyro's air blast.
> > >>>      - Enemies cannot be juggled by the FaN's effect.
> > >>>      - The self-knockback has also changed to respect the firer's view
> > >>> angle. Looking up while shooting will no longer propel the enemy
> > >>> upwards.
> > >>>      - Knockback is now scaled by damage done.
> > >>>  - The Sandman:
> > >>>      - A Scout will receive 1 point for stunning an enemy and 2 points
> > >>> for
> > >>> a long range stun.
> > >>>      - Stunned players now take 75% of all incoming damage instead of
> > >>> 50%.
> > >>>      - Übercharged players can no longer be stunned.
> > >>>      - Heavies spinning their mini-guns will continue to spin when
> > >>> stunned
> > >>> (whether the left or right mouse button is pressed).
> > >>>      - The minimum distance to stun a target has been reduced.
> > >>>      - The negative attribute has changed from "no double jump" to "-25
> > >>> max
> > >>> health".
> > >>>
> > >>> Fixes:
> > >>>  - Fixed various issues around layout & presentation of items inside
> > >>> the
> > >>> Backpack and "X is carrying" item dialogs.
> > >>>  - Fixed an exploit that allowed players to work around sv_pure.
> > >>>  - Particle files are now protected by sv_pure.
> > >>>  - Fixed critboost effect getting stuck on when you die while
> > >>> critboosted.
> > >>>  - Fixed Timer HUD element backgrounds not being the correct color if
> > >>> you
> > >>> change teams during waiting for players.
> > >>>  - Fixed a couple of issues with the way critboosts affected The
> > >>> Huntsman
> > >>> and the Spy's knife.
> > >>>  - Fixed an exploit where you could reload The Huntsman faster than
> > >>> intended.
> > >>>  - Fixed Heavy "civilian" exploit.
> > >>>  - Fixed a set of exploits using the DXSupport config files.
> > >>>  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
> > >>>  - Fixed sentries firing at a fully cloaked Spy if they're still the
> > >>> closest target.
> > >>>
> > >>> Community requests:
> > >>>  - Added a HUD element for hybrid CTF & CP maps.
> > >>>      - Supports 1 or 2 flags, and any number of CPs.
> > >>>      - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in
> > >>> their
> > >>> map to enable it.
> > >>>  - Added custom kill server log text "train" and "saw" for deaths
> > >>> caused by
> > >>> these environmental hazards.
> > >>>      Format: "%s<%i><%s><%s>" committed suicide with "world"
> > >>> (customkill
> > >>> "%s") (attacker_position "%d %d %d")
> > >>>  - Added new "medic_death" event for server logs:
> > >>>      Format: "%s<%i><%s><%s>" triggered "medic_death" against
> > >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
> > >>>            - healing is the amount the Medic healed in that life
> > >>>            - ubercharge (1/0) is whether they died with a full charge
> > >>>  - Added "func_respawnflag" trigger entity. It will remove & return the
> > >>> flag if a flag carrier touches it, or if the flag falls into it.
> > >>>
> > >>> * The DoDS update is needed for the new engine changes.  No client
> > >>> changes
> > >>> have been made.
> > >>>
> > >>> Jason
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
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