Checking bootstrapper version ...
Updating Installation

This application has requested the Runtime to terminate it in an unusual
way.
Please contact the application's support team for more information.
Interesting.......
On Fri, Aug 14, 2009 at 12:03 AM, Nightbox <alexandrualexa...@gmail.com>wrote:

> Great.. i have to wait for my host to update my server.
>
> 2009/8/14 <h...@kikazz.com>
>
> > I am seg faulting as well.. stock config
> >
> >
> >
> >
> >
> > > That's ok, it looks like the patch is corrupt, anyways...
> > >
> > > ----------------------------------------------
> > > CRASH: Thu Jun 25 17:32:40 EDT 2009
> > > Start Line: ./srcds_i486 -command update -console -game tf +map
> > > cp_dustbowl -debug
> > > #0  0xb805ab9f in ?? ()
> > > No symbol table info available.
> > > End of Source crash report
> > > ----------------------------------------------
> > > ----------------------------------------------
> > > CRASH: Thu Aug 13 18:48:18 EDT 2009
> > > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug
> > > End of Source crash report
> > > ----------------------------------------------
> > >
> > >
> > > Flubber wrote:
> > >> Got an :
> > >> Checking bootstrapper version ...
> > >> Segmentation fault
> > >>
> > >> when trying to update Oo
> > >>
> > >> 2009/8/14 Jason Ruymen <jas...@valvesoftware.com>
> > >>
> > >>
> > >>> Required updates for Team Fortress 2 and Day of Defeat: Source* have
> > >>> been
> > >>> released.  Please use hldsupdatetool to receive them.  The specific
> > >>> changes
> > >>> include:
> > >>>
> > >>> New Content
> > >>>  - Added King Of The Hill game mode.
> > >>>  - Added custom animations played by the losing team during the
> > >>> post-win
> > >>> state. They are moved into third person camera to enjoy them.
> > >>>  - Added lots of new hats.
> > >>>
> > >>> Additions / Changes:
> > >>>  - Added "Auto Reload" option to the multiplayer advanced options.
> > >>>      - Clip-based weapons that reload a full clip at a time can now
> > >>> have
> > >>> their reloads aborted by firing.
> > >>>  - Pistol now fires at a fixed rate, not based on the speed at which
> > >>> you
> > >>> press the firing button.
> > >>>  - Added a color blind option to add a Jarate icon above enemies who
> > >>> are
> > >>> busy accepting a terrifying existence where they have no dignity.
> > >>>  - Significantly reduced the amount of network traffic being sent.
> > >>>  - Capturing the flag in a CTF game mode gives the entire capturing
> > >>> team 10
> > >>> seconds of critboost.
> > >>>  - Sappers attached to a teleporter automatically place another
> Sapper
> > >>> on
> > >>> the other end of the teleporter, if it exists.
> > >>>      - Engineers wrenching a teleporter will repair the other end as
> > >>> well,
> > >>> and remove Sappers from both if they exist.
> > >>>  - Disguised Spies no longer trigger On-Hit effects (like the
> > >>> Blutsauger's
> > >>> heal).
> > >>>  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
> > >>> having
> > >>> ineffective rocket/grenade jumps.
> > >>>  - Added an item panel to the spectator cam that shows non-standard
> > >>> items
> > >>> being carried by the player you're spectating.
> > >>>  - Added an "Inspect" key that allows you to look at items being
> > >>> carried by
> > >>> your team mates.
> > >>>  - Backpack improvements:
> > >>>      - Added drag & drop to move items around. Item positions are
> > >>> maintained on the backend.
> > >>>      - Added multi-select, allowing you to delete multiple items at
> > >>> once.
> > >>>      - Added a new key to the key binding page that opens your
> > >>> inventory
> > >>> directly to your backpack.
> > >>>      - Fixed mouseover panel being incorrectly position when the
> > >>> backpack
> > >>> first appears.
> > >>>  - Cloaked Spies standing in valid backstab positions no longer raise
> > >>> their
> > >>> knife.
> > >>>  - Added current map name and gametype to the bottom right of
> > >>> scoreboard.
> > >>>  - Added class icons to tips on the loadout and loading screens.
> > >>>  - Improved visuals around flags when they're being carried by a
> > >>> player.
> > >>>  - Improved critboosted visuals, making it much clearer when an enemy
> > >>> has
> > >>> critboost.
> > >>>  - Updated the loading panel to show the game type under the map name
> > >>> during level transition.
> > >>>  - In-game chat dialog now supports full Unicode characters.
> > >>>  - Added BLU main menu background.
> > >>>  - Added response caching for some server queries to help reduce the
> > >>> CPU
> > >>> load from DOS attacks.
> > >>>  - Teammates no longer block friendly radius damage. Prevents nearby
> > >>> teammates causing rocket/grenade jumps to fail.
> > >>>
> > >>> Map Changes:
> > >>>  - Update PLR_Pipeline
> > >>>      - Increased the starting advantage in the third round if a team
> > >>> has
> > >>> won the first two rounds.
> > >>>      - Fixed carts not continuing to the second round if they're
> capped
> > >>> at
> > >>> the same time in the first round.
> > >>>      - Fixed being able to shoot pipebombs over the starting gates in
> > >>> the
> > >>> first round.
> > >>>      - Fixed being able to open the doors in the first round before
> the
> > >>> setup time was finished.
> > >>>      - Fixed players getting stuck in some doors.
> > >>>      - Fixed players being able to get onto rooftops and out of the
> map
> > >>> boundaries.
> > >>>      - Fixed other minor bugs and exploits.
> > >>>  - Added community map Arena_Offblast
> > >>>  - Added community map Cp_Yukon
> > >>>  - Update Arena_Sawmill
> > >>>      - Fixed DirectX8 bug where some models would not be visible.
> > >>>      - Fixed exploit with building teleporters outside of the map.
> > >>>  - Updated CP_Granary
> > >>>      - Made a few changes to improve balance based on competitive
> > >>> community
> > >>> feedback.
> > >>>
> > >>> Item Reworks:
> > >>>  - The Force of Nature
> > >>>      - The enemy knockback now only `works in close range and behaves
> > >>> more
> > >>> like the Pyro's air blast.
> > >>>      - Enemies cannot be juggled by the FaN's effect.
> > >>>      - The self-knockback has also changed to respect the firer's
> view
> > >>> angle. Looking up while shooting will no longer propel the enemy
> > >>> upwards.
> > >>>      - Knockback is now scaled by damage done.
> > >>>  - The Sandman:
> > >>>      - A Scout will receive 1 point for stunning an enemy and 2
> points
> > >>> for
> > >>> a long range stun.
> > >>>      - Stunned players now take 75% of all incoming damage instead of
> > >>> 50%.
> > >>>      - Übercharged players can no longer be stunned.
> > >>>      - Heavies spinning their mini-guns will continue to spin when
> > >>> stunned
> > >>> (whether the left or right mouse button is pressed).
> > >>>      - The minimum distance to stun a target has been reduced.
> > >>>      - The negative attribute has changed from "no double jump" to
> "-25
> > >>> max
> > >>> health".
> > >>>
> > >>> Fixes:
> > >>>  - Fixed various issues around layout & presentation of items inside
> > >>> the
> > >>> Backpack and "X is carrying" item dialogs.
> > >>>  - Fixed an exploit that allowed players to work around sv_pure.
> > >>>  - Particle files are now protected by sv_pure.
> > >>>  - Fixed critboost effect getting stuck on when you die while
> > >>> critboosted.
> > >>>  - Fixed Timer HUD element backgrounds not being the correct color if
> > >>> you
> > >>> change teams during waiting for players.
> > >>>  - Fixed a couple of issues with the way critboosts affected The
> > >>> Huntsman
> > >>> and the Spy's knife.
> > >>>  - Fixed an exploit where you could reload The Huntsman faster than
> > >>> intended.
> > >>>  - Fixed Heavy "civilian" exploit.
> > >>>  - Fixed a set of exploits using the DXSupport config files.
> > >>>  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
> > >>>  - Fixed sentries firing at a fully cloaked Spy if they're still the
> > >>> closest target.
> > >>>
> > >>> Community requests:
> > >>>  - Added a HUD element for hybrid CTF & CP maps.
> > >>>      - Supports 1 or 2 flags, and any number of CPs.
> > >>>      - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in
> > >>> their
> > >>> map to enable it.
> > >>>  - Added custom kill server log text "train" and "saw" for deaths
> > >>> caused by
> > >>> these environmental hazards.
> > >>>      Format: "%s<%i><%s><%s>" committed suicide with "world"
> > >>> (customkill
> > >>> "%s") (attacker_position "%d %d %d")
> > >>>  - Added new "medic_death" event for server logs:
> > >>>      Format: "%s<%i><%s><%s>" triggered "medic_death" against
> > >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
> > >>>            - healing is the amount the Medic healed in that life
> > >>>            - ubercharge (1/0) is whether they died with a full charge
> > >>>  - Added "func_respawnflag" trigger entity. It will remove & return
> the
> > >>> flag if a flag carrier touches it, or if the flag falls into it.
> > >>>
> > >>> * The DoDS update is needed for the new engine changes.  No client
> > >>> changes
> > >>> have been made.
> > >>>
> > >>> Jason
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
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> please visit:
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