With the rest of the stupid fan made "updates", in the garbage.
On Wed, 2009-10-14 at 16:26 -0500, Joel R. wrote: > Where is my Guard Dog at? > > On Wed, Oct 14, 2009 at 4:12 PM, turb0z <[email protected]> wrote: > > > Working good so far... nothing crazy going on. > > > > -----Original Message----- > > From: [email protected] [mailto: > > [email protected]] On Behalf Of Jason Ruymen > > Sent: Wednesday, October 14, 2009 3:58 PM > > To: 'Half-Life dedicated Linux server mailing list'; ' > > [email protected]'; '[email protected]' > > Subject: [hlds] Team Fortress 2 Update Available > > > > A required update for Team Fortress 2 is now available. Please run > > hldsupdatetool to receive the update. The specific changes include: > > > > Team Fortress 2: > > - Added "+quickswitch" command, which brings up a small panel allowing you > > to rapidly change the loadout of your current class & active weapon slot > > - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk > > with each other during a match (default is 0) > > - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich > > - Updated the class menu to show the local player's current class > > - Updated server ConVar "tf_playergib" to have 3 settings for player gibs: > > 0: never, 1: normal, 2: always (default is 1) > > - Updated "player_hurt" game event to include "damageamount" and "crit" > > values > > - Fixed a rare crash in particle system > > - Fixed being able to eat your sandvich (via taunt) and drop it in the same > > frame > > - Fixed not correctly remembering the last weapon if you're using "remember > > active weapon" and the last weapon was the weapon in slot 0 > > - Fixed Medic not being able to release his ÜberCharge if his team won the > > previous round and the Medigun was his last active weapon (while using > > "remember last active weapon") > > - Fixed not remembering the last active weapon correctly if the player > > didn't die before the next round restart > > - Prevented servers from using steam:// commands in their MOTD text > > - Fixed using the regen cabinets to get more health than you should when > > you switch between weapons with/without max health reduction attributes > > - Fixed friendly-fire/spectator exploit using projectiles > > - Fixed disguised spies not getting ammo from enemy dispensers > > - Fixed thrown sandvich traveling through players before being activated > > - Fixed sandviches sometimes spawning inside walls, or being thrown through > > thin walls > > - Fixed fire overlay drawing on hats in DX80 > > - Fixed an exploit that allowed servers to corrupt client's item database > > - Fixed full packet updates showing cloaked Spies for an instant > > - Fixed a prediction error resulting in mis-predictions of crits > > > > Community requests: > > - Added new "func_flag_alert" entity that fires an alert when a player > > carrying a flag starts touching the entity > > - Added server ConVar "bot_crouch" to make bots crouch > > - Added model override for item_teamflag entity > > - Added ability to turn off particle trail for players carrying the > > item_teamflag entity > > - Updated team_train_watcher to support 8 cp/track links (was previously 4) > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

