Just me, or is hldsupdatetool completely b0rked on windows?

On Wed, Oct 14, 2009 at 10:39 PM, Nightbox <[email protected]>wrote:

> Übercharge
>
> 2009/10/15 Aj Collins <[email protected]>
>
> > ÜberCharge?!
> >
> > (Before you guys yell at me, I know it's just a case where the characters
> > are screwed up.)
> >
> > On Wed, Oct 14, 2009 at 5:12 PM, turb0z <[email protected]> wrote:
> >
> > > Working good so far... nothing crazy going on.
> > >
> > > -----Original Message-----
> > > From: [email protected] [mailto:
> > > [email protected]] On Behalf Of Jason Ruymen
> > > Sent: Wednesday, October 14, 2009 3:58 PM
> > > To: 'Half-Life dedicated Linux server mailing list'; '
> > > [email protected]'; '[email protected]'
> > > Subject: [hlds] Team Fortress 2 Update Available
> > >
> > > A required update for Team Fortress 2 is now available.  Please run
> > > hldsupdatetool to receive the update.  The specific changes include:
> > >
> > > Team Fortress 2:
> > > - Added "+quickswitch" command, which brings up a small panel allowing
> > you
> > > to rapidly change the loadout of your current class & active weapon
> slot
> > > - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to
> talk
> > > with each other during a match (default is 0)
> > > - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
> > > - Updated the class menu to show the local player's current class
> > > - Updated server ConVar "tf_playergib" to have 3 settings for player
> > gibs:
> > > 0: never, 1: normal, 2: always (default is 1)
> > > - Updated "player_hurt" game event to include "damageamount" and "crit"
> > > values
> > > - Fixed a rare crash in particle system
> > > - Fixed being able to eat your sandvich (via taunt) and drop it in the
> > same
> > > frame
> > > - Fixed not correctly remembering the last weapon if you're using
> > "remember
> > > active weapon" and the last weapon was the weapon in slot 0
> > > - Fixed Medic not being able to release his ÜberCharge if his team won
> > the
> > > previous round and the Medigun was his last active weapon (while using
> > > "remember last active weapon")
> > > - Fixed not remembering the last active weapon correctly if the player
> > > didn't die before the next round restart
> > > - Prevented servers from using steam:// commands in their MOTD text
> > > - Fixed using the regen cabinets to get more health than you should
> when
> > > you switch between weapons with/without max health reduction attributes
> > > - Fixed friendly-fire/spectator exploit using projectiles
> > > - Fixed disguised spies not getting ammo from enemy dispensers
> > > - Fixed thrown sandvich traveling through players before being
> activated
> > > - Fixed sandviches sometimes spawning inside walls, or being thrown
> > through
> > > thin walls
> > > - Fixed fire overlay drawing on hats in DX80
> > > - Fixed an exploit that allowed servers to corrupt client's item
> database
> > > - Fixed full packet updates showing cloaked Spies for an instant
> > > - Fixed a prediction error resulting in mis-predictions of crits
> > >
> > > Community requests:
> > > - Added new "func_flag_alert" entity that fires an alert when a player
> > > carrying a flag starts touching the entity
> > > - Added server ConVar "bot_crouch" to make bots crouch
> > > - Added model override for item_teamflag entity
> > > - Added ability to turn off particle trail for players carrying the
> > > item_teamflag entity
> > > - Updated team_train_watcher to support 8 cp/track links (was
> previously
> > 4)
> > >
> > > Jason
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
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> > >
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> >
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