Just me, or is hldsupdatetool completely b0rked on windows? On Wed, Oct 14, 2009 at 10:39 PM, Nightbox <[email protected]>wrote:
> Übercharge > > 2009/10/15 Aj Collins <[email protected]> > > > ÜberCharge?! > > > > (Before you guys yell at me, I know it's just a case where the characters > > are screwed up.) > > > > On Wed, Oct 14, 2009 at 5:12 PM, turb0z <[email protected]> wrote: > > > > > Working good so far... nothing crazy going on. > > > > > > -----Original Message----- > > > From: [email protected] [mailto: > > > [email protected]] On Behalf Of Jason Ruymen > > > Sent: Wednesday, October 14, 2009 3:58 PM > > > To: 'Half-Life dedicated Linux server mailing list'; ' > > > [email protected]'; '[email protected]' > > > Subject: [hlds] Team Fortress 2 Update Available > > > > > > A required update for Team Fortress 2 is now available. Please run > > > hldsupdatetool to receive the update. The specific changes include: > > > > > > Team Fortress 2: > > > - Added "+quickswitch" command, which brings up a small panel allowing > > you > > > to rapidly change the loadout of your current class & active weapon > slot > > > - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to > talk > > > with each other during a match (default is 0) > > > - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich > > > - Updated the class menu to show the local player's current class > > > - Updated server ConVar "tf_playergib" to have 3 settings for player > > gibs: > > > 0: never, 1: normal, 2: always (default is 1) > > > - Updated "player_hurt" game event to include "damageamount" and "crit" > > > values > > > - Fixed a rare crash in particle system > > > - Fixed being able to eat your sandvich (via taunt) and drop it in the > > same > > > frame > > > - Fixed not correctly remembering the last weapon if you're using > > "remember > > > active weapon" and the last weapon was the weapon in slot 0 > > > - Fixed Medic not being able to release his ÜberCharge if his team won > > the > > > previous round and the Medigun was his last active weapon (while using > > > "remember last active weapon") > > > - Fixed not remembering the last active weapon correctly if the player > > > didn't die before the next round restart > > > - Prevented servers from using steam:// commands in their MOTD text > > > - Fixed using the regen cabinets to get more health than you should > when > > > you switch between weapons with/without max health reduction attributes > > > - Fixed friendly-fire/spectator exploit using projectiles > > > - Fixed disguised spies not getting ammo from enemy dispensers > > > - Fixed thrown sandvich traveling through players before being > activated > > > - Fixed sandviches sometimes spawning inside walls, or being thrown > > through > > > thin walls > > > - Fixed fire overlay drawing on hats in DX80 > > > - Fixed an exploit that allowed servers to corrupt client's item > database > > > - Fixed full packet updates showing cloaked Spies for an instant > > > - Fixed a prediction error resulting in mis-predictions of crits > > > > > > Community requests: > > > - Added new "func_flag_alert" entity that fires an alert when a player > > > carrying a flag starts touching the entity > > > - Added server ConVar "bot_crouch" to make bots crouch > > > - Added model override for item_teamflag entity > > > - Added ability to turn off particle trail for players carrying the > > > item_teamflag entity > > > - Updated team_train_watcher to support 8 cp/track links (was > previously > > 4) > > > > > > Jason > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

