ÜberCharge?!

(Before you guys yell at me, I know it's just a case where the characters
are screwed up.)

On Wed, Oct 14, 2009 at 5:12 PM, turb0z <[email protected]> wrote:

> Working good so far... nothing crazy going on.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Jason Ruymen
> Sent: Wednesday, October 14, 2009 3:58 PM
> To: 'Half-Life dedicated Linux server mailing list'; '
> [email protected]'; '[email protected]'
> Subject: [hlds] Team Fortress 2 Update Available
>
> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> Team Fortress 2:
> - Added "+quickswitch" command, which brings up a small panel allowing you
> to rapidly change the loadout of your current class & active weapon slot
> - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk
> with each other during a match (default is 0)
> - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
> - Updated the class menu to show the local player's current class
> - Updated server ConVar "tf_playergib" to have 3 settings for player gibs:
> 0: never, 1: normal, 2: always (default is 1)
> - Updated "player_hurt" game event to include "damageamount" and "crit"
> values
> - Fixed a rare crash in particle system
> - Fixed being able to eat your sandvich (via taunt) and drop it in the same
> frame
> - Fixed not correctly remembering the last weapon if you're using "remember
> active weapon" and the last weapon was the weapon in slot 0
> - Fixed Medic not being able to release his ÜberCharge if his team won the
> previous round and the Medigun was his last active weapon (while using
> "remember last active weapon")
> - Fixed not remembering the last active weapon correctly if the player
> didn't die before the next round restart
> - Prevented servers from using steam:// commands in their MOTD text
> - Fixed using the regen cabinets to get more health than you should when
> you switch between weapons with/without max health reduction attributes
> - Fixed friendly-fire/spectator exploit using projectiles
> - Fixed disguised spies not getting ammo from enemy dispensers
> - Fixed thrown sandvich traveling through players before being activated
> - Fixed sandviches sometimes spawning inside walls, or being thrown through
> thin walls
> - Fixed fire overlay drawing on hats in DX80
> - Fixed an exploit that allowed servers to corrupt client's item database
> - Fixed full packet updates showing cloaked Spies for an instant
> - Fixed a prediction error resulting in mis-predictions of crits
>
> Community requests:
> - Added new "func_flag_alert" entity that fires an alert when a player
> carrying a flag starts touching the entity
> - Added server ConVar "bot_crouch" to make bots crouch
> - Added model override for item_teamflag entity
> - Added ability to turn off particle trail for players carrying the
> item_teamflag entity
> - Updated team_train_watcher to support 8 cp/track links (was previously 4)
>
> Jason
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to