Übercharge

2009/10/15 Aj Collins <[email protected]>

> ÜberCharge?!
>
> (Before you guys yell at me, I know it's just a case where the characters
> are screwed up.)
>
> On Wed, Oct 14, 2009 at 5:12 PM, turb0z <[email protected]> wrote:
>
> > Working good so far... nothing crazy going on.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Jason Ruymen
> > Sent: Wednesday, October 14, 2009 3:58 PM
> > To: 'Half-Life dedicated Linux server mailing list'; '
> > [email protected]'; '[email protected]'
> > Subject: [hlds] Team Fortress 2 Update Available
> >
> > A required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > Team Fortress 2:
> > - Added "+quickswitch" command, which brings up a small panel allowing
> you
> > to rapidly change the loadout of your current class & active weapon slot
> > - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk
> > with each other during a match (default is 0)
> > - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
> > - Updated the class menu to show the local player's current class
> > - Updated server ConVar "tf_playergib" to have 3 settings for player
> gibs:
> > 0: never, 1: normal, 2: always (default is 1)
> > - Updated "player_hurt" game event to include "damageamount" and "crit"
> > values
> > - Fixed a rare crash in particle system
> > - Fixed being able to eat your sandvich (via taunt) and drop it in the
> same
> > frame
> > - Fixed not correctly remembering the last weapon if you're using
> "remember
> > active weapon" and the last weapon was the weapon in slot 0
> > - Fixed Medic not being able to release his ÜberCharge if his team won
> the
> > previous round and the Medigun was his last active weapon (while using
> > "remember last active weapon")
> > - Fixed not remembering the last active weapon correctly if the player
> > didn't die before the next round restart
> > - Prevented servers from using steam:// commands in their MOTD text
> > - Fixed using the regen cabinets to get more health than you should when
> > you switch between weapons with/without max health reduction attributes
> > - Fixed friendly-fire/spectator exploit using projectiles
> > - Fixed disguised spies not getting ammo from enemy dispensers
> > - Fixed thrown sandvich traveling through players before being activated
> > - Fixed sandviches sometimes spawning inside walls, or being thrown
> through
> > thin walls
> > - Fixed fire overlay drawing on hats in DX80
> > - Fixed an exploit that allowed servers to corrupt client's item database
> > - Fixed full packet updates showing cloaked Spies for an instant
> > - Fixed a prediction error resulting in mis-predictions of crits
> >
> > Community requests:
> > - Added new "func_flag_alert" entity that fires an alert when a player
> > carrying a flag starts touching the entity
> > - Added server ConVar "bot_crouch" to make bots crouch
> > - Added model override for item_teamflag entity
> > - Added ability to turn off particle trail for players carrying the
> > item_teamflag entity
> > - Updated team_train_watcher to support 8 cp/track links (was previously
> 4)
> >
> > Jason
> >
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> >
> >
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