I missed the annoucement somehow, but I'll setup another 20 servers or 
so right now.

Thanks for staying in touch with your server community Tripware.



Violent Crimes wrote:
> You know what makes sense how about give us more of a heads up when you 
> give a free weekend and shouldn't be  a problem but when you don't give 
> us not much of a notice meh.
>
> Rick Payton wrote:
>   
>> ok, that's all fine and dandy, and much better stated then saying "What
>> are you? Infinity Ward?" We all know IW (and in relation Activision
>> probably) is very hated by people who wanted to host a dedicated server
>> - we get that. Calling Tripwire "Infinity Ward" because the owner asked
>> for the community to drop the difficulty is just fucked up. If you don't
>> want to do it, fine - that's your community and you do as you see fit to
>> make it successful. If they demand hard mode only servers, then you
>> obviously need to provide only servers on hard mode. I (and probably
>> "We") get that.
>>
>> Other admins may or may not pick up the slack, it's obviously totally up
>> to them, as it is to you.
>>
>> But name calling - and yes calling calling another company "Infinity
>> Ward" at this point in time IS name calling :P - there's no need for
>> that. Especially considering Tripwire is doing everything they can to
>> support their game (see John post further down the list) - something
>> Infinity Ward OBVIOUSLY isn't doing right now.
>>
>> Aloha, 
>>
>> --mauirixxx
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Kitteny Berk
>> Sent: Saturday, October 24, 2009 9:14 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Killing Floor free weekend difficulty settings
>>
>> My regulars won't play on the servers they help to pay for if they're 
>> set too easy, and as such, the new players won't experience our unique 
>> style and will almost certainly stay away from our community having had 
>> no contact with our members.
>>
>> Course, new players are always welcome, usually our regulars will drag 
>> them along and help them out.   But that's because we're nice people, we
>>
>> won't just call people newbs and spoil the game for the majority,  just 
>> help those who are struggling.
>>
>> So, on balance, I don't consider it a win for me, my community or people
>>
>> likely to join us.
>>
>>
>> Rick Payton wrote:
>>   
>>     
>>> that was totally unnecessary Kitteny, all the guy was asking was for
>>> admins to lower the difficulty settings on some servers, which
>>> accomplishes the following:
>>>
>>> Newbs DON'T get owned, and have fun, which means ... they'll most
>>>     
>>>       
>> likely
>>   
>>     
>>> purchase the game, which means, more money for Tripwire to continue
>>> developing the game, which will keep the newbs interested, which then
>>> means they'll eventually want to join a community - probably yours at
>>> some point - and then eventually, get good enough to play on the
>>>     
>>>       
>> harder
>>   
>>     
>>> difficulty.
>>>
>>> Basically, by dropping the difficulty, IT'S A WIN FOR EVERYONE
>>>     
>>>       
>> INVOLVED.
>>   
>>     
>>> But I guess you didn't see that ....
>>>
>>> --mauirixxx
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Kitteny Berk
>>> Sent: Saturday, October 24, 2009 8:42 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Killing Floor free weekend difficulty settings
>>>
>>> What are you? Infinity ward?
>>>
>>> I'll be keeping my servers as my regulars like them, thanks all the
>>> same.
>>>
>>> John Gibson wrote:
>>>   
>>>     
>>>       
>>>> As many of you know we are currently running a free weekend for  
>>>> Killing Floor. One thing I have noticed is a lot of the servers are  
>>>> set to the hard difficulty setting, and the free weekend players are
>>>>       
>>>>         
>>   
>>     
>>>> getting owned on hard since hard is designed for players that have  
>>>> levelled up their perks to level 2 or 3 at least.
>>>>     
>>>>       
>>>>         
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