I've never experienced this myself, but, like correcting issues noticed
after alt-tabbing, can this be fixed by recording a demo and stopping it?

If so, just: bind key "record a; stop" to quickly fix it up in the future.

                                                    -Richard Eid


On Mon, Nov 16, 2009 at 6:04 AM, Ben Williams <[email protected]>wrote:

>
>
> It's to do with custom particles in maps.
> If you join a custom map, with custom particles there's a chance the normal
> particles will mess up.
> Currently there is no fix but it occasionally fixes when the map changes
> again.
> The only way to avoid this is to play on Stock maps only.
>
> Smashman.
>
>
>
>
>
>
> > From: [email protected]
> > Date: Sun, 15 Nov 2009 10:34:44 -0600
> > To: [email protected]
> > Subject: Re: [hlds] Texture Issue / Question
> >
> > Thanks for the help and information.
> >
> > I don't alt-tab when I am playing. I use the launch options -novid
> -heapsize
> > 1024000 -sw -noborder, and I have done a verify on my cache files. This
> bug
> > is super annoying and causes me to not want to play maps other then 2fort
> > (since I know it's not going to act up).
> >
> > I hope they get it fixed soon.
> >
> > ...But this is Valve we're talking about. The only company I know of that
> > has their own definition of the 4th dimension.
> >
> > -Matt
> >
> > On Sun, Nov 15, 2009 at 10:00 AM, AndyTheGeeky <[email protected]>
> wrote:
> >
> > > With any Source 2007 / Orange Box engine game, you can run the game in
> a
> > > maximized window instead to avoid such problems - just apply the -sw
> and
> > > -noborder command line switches.
> > >
> > >
> > > On Sun, Nov 15, 2009 at 10:53 AM, Michael Krasnow <[email protected]>
> > > wrote:
> > >
> > > > im with what kyle said its usually after alt+tabbing
> > > >
> > > > On Sun, Nov 15, 2009 at 10:35 AM, Mike O'Laughlen <
> [email protected]
> > > > >wrote:
> > > >
> > > > > Yes this is a known issue.  After playing CP_Glacier clients need
> to
> > > > > restart
> > > > > the game to fix the pyro's sprites.
> > > > >
> > > > > On Sun, Nov 15, 2009 at 4:14 AM, Tony Paloma <
> [email protected]
> > > > > >wrote:
> > > > >
> > > > > > From what I've heard it happens after maps with certain (any,
> maybe?)
> > > > > > custom
> > > > > > particle effects.
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: [email protected]
> > > > > > [mailto:[email protected]] On Behalf Of CLAN
> RCR
> > > > > > Sent: Saturday, November 14, 2009 10:42 PM
> > > > > > To: [email protected]
> > > > > > Subject: [hlds] Texture Issue / Question
> > > > > >
> > > > > > So, it's been awhile since I've posted to the HLDS list, but I've
> had
> > > > an
> > > > > > issue for the last month or more and finally gotten to the point
> > > where
> > > > > > something needs to be done. I've roughly gone through the
> previous
> > > > posts
> > > > > > looking for a similar situation and to my shock I was unable to
> find
> > > > one.
> > > > > > Anyway.. I can play 2fort all day long, but on any other maps I
> get
> > > > some
> > > > > > texture glitch where fire is flat squares and air movement from
> the
> > > air
> > > > > > blast or double jumping looks like 3 gray lines that fade out.
> > > Anyway..
> > > > > I'd
> > > > > > be shocked if nobody else has seen it. It seems like it's
> > > statistically
> > > > a
> > > > > > very widespread issue. At least 10 people I've talked to all
> > > experience
> > > > > it
> > > > > > on a continual basis. This started after a major TF2 update about
> 2
> > > > > months
> > > > > > ago, and nothing I've done has seemed to solve the problem. I
> tried
> > > > > > upgrading my drivers per someone's recommendation but as expected
> > > > drivers
> > > > > > don't have anything to do with the issue so it didn't solve the
> > > > problem.
> > > > > >
> > > > > > Just wondering if anyone knows how to fix it.
> > > > > >
> > > > > > Here's an example of what I'm talking about.
> > > > > >
> > > > > >
> http://s1.postimage.org/1bewS0-b05585195501dfc6c0f5cd68ace5ee7b.jpg
> > > > > > http://www.postimage.org/image.php?v=gx1bewS0
> > > > > >
> > > > > > Thanks for the help.
> > > > > >
> > > > > > -Matt
> > > > > > _______________________________________________
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> > > archives,
> > > > > > please visit:
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> > > > > >
> > > > > >
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