Well, as far as the 'sticking to stock maps and you won't have any issues'
goes.. The screenshot I provided was taken just to the left of the 2nd point
in Badwater. I've also had the issue in Gravel Pit numerous times, and it's
become an inevitability on any map other then 2fort after 1 or 2 rounds.

-Matt

On Mon, Nov 16, 2009 at 8:11 PM, DontWannaName! <[email protected]>wrote:

> Loading a demo wont fix it, restarting TF2 is the only way. Its a TF2 bug
> that was introduced many updates ago.
>
> On Mon, Nov 16, 2009 at 5:47 AM, Richard Eid <[email protected]>
> wrote:
>
> > I've never experienced this myself, but, like correcting issues noticed
> > after alt-tabbing, can this be fixed by recording a demo and stopping it?
> >
> > If so, just: bind key "record a; stop" to quickly fix it up in the
> future.
> >
> >                                                    -Richard Eid
> >
> >
> > On Mon, Nov 16, 2009 at 6:04 AM, Ben Williams <[email protected]
> > >wrote:
> >
> > >
> > >
> > > It's to do with custom particles in maps.
> > > If you join a custom map, with custom particles there's a chance the
> > normal
> > > particles will mess up.
> > > Currently there is no fix but it occasionally fixes when the map
> changes
> > > again.
> > > The only way to avoid this is to play on Stock maps only.
> > >
> > > Smashman.
> > >
> > >
> > >
> > >
> > >
> > >
> > > > From: [email protected]
> > > > Date: Sun, 15 Nov 2009 10:34:44 -0600
> > > > To: [email protected]
> > > > Subject: Re: [hlds] Texture Issue / Question
> > > >
> > > > Thanks for the help and information.
> > > >
> > > > I don't alt-tab when I am playing. I use the launch options -novid
> > > -heapsize
> > > > 1024000 -sw -noborder, and I have done a verify on my cache files.
> This
> > > bug
> > > > is super annoying and causes me to not want to play maps other then
> > 2fort
> > > > (since I know it's not going to act up).
> > > >
> > > > I hope they get it fixed soon.
> > > >
> > > > ...But this is Valve we're talking about. The only company I know of
> > that
> > > > has their own definition of the 4th dimension.
> > > >
> > > > -Matt
> > > >
> > > > On Sun, Nov 15, 2009 at 10:00 AM, AndyTheGeeky <[email protected]>
> > > wrote:
> > > >
> > > > > With any Source 2007 / Orange Box engine game, you can run the game
> > in
> > > a
> > > > > maximized window instead to avoid such problems - just apply the
> -sw
> > > and
> > > > > -noborder command line switches.
> > > > >
> > > > >
> > > > > On Sun, Nov 15, 2009 at 10:53 AM, Michael Krasnow <
> [email protected]
> > >
> > > > > wrote:
> > > > >
> > > > > > im with what kyle said its usually after alt+tabbing
> > > > > >
> > > > > > On Sun, Nov 15, 2009 at 10:35 AM, Mike O'Laughlen <
> > > [email protected]
> > > > > > >wrote:
> > > > > >
> > > > > > > Yes this is a known issue.  After playing CP_Glacier clients
> need
> > > to
> > > > > > > restart
> > > > > > > the game to fix the pyro's sprites.
> > > > > > >
> > > > > > > On Sun, Nov 15, 2009 at 4:14 AM, Tony Paloma <
> > > [email protected]
> > > > > > > >wrote:
> > > > > > >
> > > > > > > > From what I've heard it happens after maps with certain (any,
> > > maybe?)
> > > > > > > > custom
> > > > > > > > particle effects.
> > > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > > From: [email protected]
> > > > > > > > [mailto:[email protected]] On Behalf Of
> CLAN
> > > RCR
> > > > > > > > Sent: Saturday, November 14, 2009 10:42 PM
> > > > > > > > To: [email protected]
> > > > > > > > Subject: [hlds] Texture Issue / Question
> > > > > > > >
> > > > > > > > So, it's been awhile since I've posted to the HLDS list, but
> > I've
> > > had
> > > > > > an
> > > > > > > > issue for the last month or more and finally gotten to the
> > point
> > > > > where
> > > > > > > > something needs to be done. I've roughly gone through the
> > > previous
> > > > > > posts
> > > > > > > > looking for a similar situation and to my shock I was unable
> to
> > > find
> > > > > > one.
> > > > > > > > Anyway.. I can play 2fort all day long, but on any other maps
> I
> > > get
> > > > > > some
> > > > > > > > texture glitch where fire is flat squares and air movement
> from
> > > the
> > > > > air
> > > > > > > > blast or double jumping looks like 3 gray lines that fade
> out.
> > > > > Anyway..
> > > > > > > I'd
> > > > > > > > be shocked if nobody else has seen it. It seems like it's
> > > > > statistically
> > > > > > a
> > > > > > > > very widespread issue. At least 10 people I've talked to all
> > > > > experience
> > > > > > > it
> > > > > > > > on a continual basis. This started after a major TF2 update
> > about
> > > 2
> > > > > > > months
> > > > > > > > ago, and nothing I've done has seemed to solve the problem. I
> > > tried
> > > > > > > > upgrading my drivers per someone's recommendation but as
> > expected
> > > > > > drivers
> > > > > > > > don't have anything to do with the issue so it didn't solve
> the
> > > > > > problem.
> > > > > > > >
> > > > > > > > Just wondering if anyone knows how to fix it.
> > > > > > > >
> > > > > > > > Here's an example of what I'm talking about.
> > > > > > > >
> > > > > > > >
> > > http://s1.postimage.org/1bewS0-b05585195501dfc6c0f5cd68ace5ee7b.jpg
> > > > > > > > http://www.postimage.org/image.php?v=gx1bewS0
> > > > > > > >
> > > > > > > > Thanks for the help.
> > > > > > > >
> > > > > > > > -Matt
> > > > > > > > _______________________________________________
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