In my experience, srcds binds to whatever IP address the local hostname 
resolves to. So you need to specify this (or your interface metrics) in 
your hosts file or networking configuration.

On 26/12/2009 3:02 PM, Blood Letter wrote:
> Redirect all traffic at the NIC level?
>
>    
>> From: [email protected]
>> Date: Fri, 25 Dec 2009 22:07:09 -0800
>> To: [email protected]
>> Subject: [hlds] Help with Multiple IPs&  SRCDS
>>
>> Okay, so--
>>
>> We have to move IPs for our gameserver soon, but as of now we have access to
>> both the old and new IPs in order to make it easier to transition the
>> players to the new address. The plan was to have the server accessible from
>> both the new and old IPs, and then eventulaly drop off the old IP once we
>> were ready. However, srcds doesn't seem to want to let me do that. It's one
>> IP or the other, so far.
>>
>> When I have no +IP specified, it uses the new IP, and the old IP won't
>> function. If I specify the old IP, the old IP works, but the new one
>> doesn't. Lastly, if I set it to +ip 0.0.0.0, the new IP works and the old
>> one won't. I got the idea for the 0.0.0.0 from near the bottom of
>> http://forums.srcds.com/viewpost/63761#pid63761. I need people to be able to
>> access it both ways for a bit, so we can retain as much of our playerbase as
>> possible, but it's going to be really difficult if I can't have both working
>> as described.
>>
>> Anyone have any ideas or anything?
>>
>> Thanks,
>> Jeff // Atreus
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