I have this same issue, I moved servers recently and lost a good chunk of my
players. I still have the old box setup and was wondering how I would go
about forwarding traffic from the old box to the new one. In the past I used
an iptables rule, however I've completely forgotten how I would go about
doing it.

Kyle.
On Sat, Dec 26, 2009 at 7:03 PM, Craig H <[email protected]> wrote:

> "Setup extra servers with no plugins that are locked and just say to go to
> the new IP address at x.x.x.x."
>
> I think that would probably be the best solution. It'd be the quickest,
> most
> straightforward way to move the server without relying on using 2 IPs where
> one is going to eventually disappear.
>
> While Mike's idea has some merit, it's a lot more work and a lot more
> frustrating for an unsuspecting player for what boils down to the same
> result.
>
> On Sat, Dec 26, 2009 at 6:09 PM, Mike Vail <[email protected]>
> wrote:
>
> > I'd make duplicate server(s) using the new IP(s). Post an MOTD in the old
> > server(s) with the IP info change and scale the number of slots in the
> old
> > server(s) back to only like 5 slots on the old one(s) so people will only
> > get limited access to the old server(s). Change the old server
> hostname(s)
> > to something like "SERVER MOVED TO NEW IP xx.xx.xx.xx". There are plugins
> > available to redirect and accept the MOTD as well. This may force people
> to
> > read it.
> >
> > Just my 2 cents.
> >
> > Merry Christmas,
> > Mike Vail
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Matt Stanton
> > Sent: Saturday, December 26, 2009 10:52 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Help with Multiple IPs & SRCDS
> >
> > Yeah, I would imagine there is some sort of ipchain/iptables magic that
> > could be performed to do some kind of NAT-like routing from the old ip
> > address to the new one.  This still won't really solve the issue of your
> > players knowing what ip to change to.  It would probably be best to use
> an
> > advertisements-style plugin to notify people on the server of the new ip
> > address.  Of course, having both ip addresses pointing to the same game
> > server would make it so that they could update their favorites
> accordingly
> > and still be able to connect to the server.
> >
> > Shane Arnold wrote:
> > > His problem is the other way around, one DNS to two records. His
> > > clients are connecting via IP (or I assume that is what his concern
> is).
> > >
> > > He could always add more than one A record to his DNS and get his
> > > clients to use his DNS instead... but that doesn't solve his issue.
> > >
> > > Blood Letter is on the right track, route your old IP to your new one
> > > and then bind srcds to your new IP.
> > >
> > > On 26/12/2009 8:00 PM, Christoffer Pedersen wrote:
> > >
> > >> If you are using DNS-records for pointing to the IP-addresses, why
> > >> don't you just change the IP-address which the record points to?
> > >>
> > >> Christoffer Pedersen
> > >> CEO
> > >> ScanServers
> > >> [email protected]
> > >> www.scanservers.eu
> > >>
> > >>
> > >> -----Original Message-----
> > >> From: [email protected]
> > >> [mailto:[email protected]] On Behalf Of Shane
> > >> Arnold
> > >> Sent: 26. december 2009 11:17
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> Subject: Re: [hlds] Help with Multiple IPs&  SRCDS
> > >>
> > >> In my experience, srcds binds to whatever IP address the local
> > >> hostname resolves to. So you need to specify this (or your interface
> > >> metrics) in your hosts file or networking configuration.
> > >>
> > >> On 26/12/2009 3:02 PM, Blood Letter wrote:
> > >>
> > >>
> > >>> Redirect all traffic at the NIC level?
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>> From: [email protected]
> > >>>> Date: Fri, 25 Dec 2009 22:07:09 -0800
> > >>>> To: [email protected]
> > >>>> Subject: [hlds] Help with Multiple IPs&   SRCDS
> > >>>>
> > >>>> Okay, so--
> > >>>>
> > >>>> We have to move IPs for our gameserver soon, but as of now we have
> > >>>> access to both the old and new IPs in order to make it easier to
> > >>>> transition the players to the new address. The plan was to have the
> > >>>> server accessible from both the new and old IPs, and then
> > >>>> eventulaly drop off the old IP once we were ready. However, srcds
> > >>>> doesn't seem to want to let me do that. It's one IP or the other, so
> > far.
> > >>>>
> > >>>> When I have no +IP specified, it uses the new IP, and the old IP
> > >>>> won't function. If I specify the old IP, the old IP works, but the
> > >>>> new one doesn't. Lastly, if I set it to +ip 0.0.0.0, the new IP
> > >>>> works and the old one won't. I got the idea for the 0.0.0.0 from
> > >>>> near the bottom of http://forums.srcds.com/viewpost/63761#pid63761.
> > >>>> I need people to be able to access it both ways for a bit, so we
> > >>>> can retain as much of our playerbase as possible, but it's going to
> > >>>> be really difficult if I can't have both working as described.
> > >>>>
> > >>>> Anyone have any ideas or anything?
> > >>>>
> > >>>> Thanks,
> > >>>> Jeff // Atreus
> > >>>> _______________________________________________
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