If you are using DNS-records for pointing to the IP-addresses, why don't you
just change the IP-address which the record points to?

Christoffer Pedersen
CEO
ScanServers
[email protected]
www.scanservers.eu


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Shane Arnold
Sent: 26. december 2009 11:17
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help with Multiple IPs & SRCDS

In my experience, srcds binds to whatever IP address the local hostname
resolves to. So you need to specify this (or your interface metrics) in your
hosts file or networking configuration.

On 26/12/2009 3:02 PM, Blood Letter wrote:
> Redirect all traffic at the NIC level?
>
>    
>> From: [email protected]
>> Date: Fri, 25 Dec 2009 22:07:09 -0800
>> To: [email protected]
>> Subject: [hlds] Help with Multiple IPs&  SRCDS
>>
>> Okay, so--
>>
>> We have to move IPs for our gameserver soon, but as of now we have 
>> access to both the old and new IPs in order to make it easier to 
>> transition the players to the new address. The plan was to have the 
>> server accessible from both the new and old IPs, and then eventulaly 
>> drop off the old IP once we were ready. However, srcds doesn't seem 
>> to want to let me do that. It's one IP or the other, so far.
>>
>> When I have no +IP specified, it uses the new IP, and the old IP 
>> won't function. If I specify the old IP, the old IP works, but the 
>> new one doesn't. Lastly, if I set it to +ip 0.0.0.0, the new IP works 
>> and the old one won't. I got the idea for the 0.0.0.0 from near the 
>> bottom of http://forums.srcds.com/viewpost/63761#pid63761. I need 
>> people to be able to access it both ways for a bit, so we can retain 
>> as much of our playerbase as possible, but it's going to be really 
>> difficult if I can't have both working as described.
>>
>> Anyone have any ideas or anything?
>>
>> Thanks,
>> Jeff // Atreus
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