Thanks.. I already know about that.. But someone posted in the list yesterday looking for this exact thing.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Rusty Bower Sent: 2010-01-06 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Iptables... Sent from my iPhone On Jan 6, 2010, at 16:43, Don Williams <[email protected]> wrote: > Why can't we get a server side class c black list? > > Sent from my iPhone > > On Jan 6, 2010, at 4:39 PM, Jason Ruymen <[email protected]> > wrote: > >> A required update for Team Fortress 2 is now available. Please run >> hldsupdatetool to receive the update. The specific change include: >> >> Server Browser (for TF2 and DoD:S) >> - Added a client-side server blacklist: >> - Supports blacklisting of specific servers, all servers on an >> IP, and all servers on a class C range. >> - Saves the server list to a file, and has an Import button to >> allow easy sharing (cfg\server_blacklist.txt) >> >> Balance changes: >> - Reduced the health penalty on The Sandman. >> - The Force-A-Nature knockback on target now: >> - Only applies to hits that deal more than 30 damage and are >> in close range. >> - Factors in the firer's angle of attack when determining the >> knockback direction. >> - Has less of an effect on grounded targets. >> - The Dead Ringer now: >> - Reduces cloak to 40% when uncloaking early. >> - Has a 35% cap on the amount of cloak it can gain from an >> ammo pack. >> - Has a quieter de-cloak sound. >> >> Changes / Fixes: >> - Fixed a performance & stability issue with AMD processors. >> - Improved the stability of the game server -> item backend >> connection. >> - Fixed a rare server crash related to dispensers. >> - Added min/max values to viewmodel_fov convar to match the >> settings in the slider. >> - Reduced the number of moons in ctf_doublecross, sadly. >> - Demo playback now ignores sv_pure settings, allowing demos to >> easily contain custom content. >> - Fixed a crash related to sv_pure and the wireframe_dx6 shader. >> - Players can no longer shoot while stunned. >> - Fixed a bug that caused movement speed reductions to not work on >> stunned players. >> - Soldier Rage bar no longer resets when touching a resupply cabinet. >> >> Achievement fixes: >> - Fixed the "Second Eye" Demoman achievement. >> - Fixed a bug in the "Play Doctor" Medic achievement. >> - Changed the requirements for the "Medals of Honor" Soldier >> achievement. >> - Updated description for the "Blind Fire" Demoman achievement to >> better explain the requirements. >> - Fixed an issue that affected several achievements requiring the >> use of the Equalizer. >> >> Community requests: >> - Added "skip_next_map" server ConCommand to skip the next map in >> the map cycle. >> - Added "Play a hit sound whenever you injure an enemy" option to >> the Multiplayer->Advanced options menu. >> - Added server "tf_use_fixedshotgunspreads" convar. When set, >> shotgun & scattergun pellet spreads will use a non-random >> distribution. >> - Added a "show_htmlpage" command to allow server operators to >> display custom web pages to clients. >> >> Changes to the TF Bots: >> - In KOTH mode, Bots are now: >> - More likely to roam around and hunt enemies if there is lots >> of time left. >> - Become more likely to push for the point as time runs down, >> or their teammates start to capture it. >> - Medic bots now: >> - Opportunistically "overheal" nearby friends when they can. >> - Prioritize healing of injured nearby friends more. >> - Don't focus on Heavies quite so exclusively. >> - Don't spam their Medigun continuously at round start. >> - Won't choose cover far below their heal target so much >> (koth_nucleus). >> - Fight back with their syringe-gun appropriately. >> - Various improvements to combat behaviors. >> - General bot improvements: >> - They no longer stand still on the point when capturing or >> defending it. >> - They choose more varied routes now. >> - They choose better defensive spots around captured points. >> - They fall back to another weapon when they entirely run out >> of ammo. >> - They adjust their FOV when using zoomed in sniper scope. >> - They treat in-range Sentries as the most dangerous threat. >> - They fire their weapons is more realistic bursts. >> - Engineers use their shotgun properly. >> - Added a "virtual mousepad" concept to rework how bots track enemy >> players: >> - They now periodically estimate the position and velocity of >> the enemy they are tracking, instead of "locking on". >> - After rotating beyond a maximum angle, they will pause for a >> fraction of a second to re-center their "virtual mouse". >> - Allows for over/undershoot "slop" in aiming. Looks more >> natural, and allows skilled players to dodge. >> - Addresses the "180 spin around and fire", "Heavy bot is OP", >> "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues. >> - Tuned Sniper spot finding algorithm to generate more diverse >> locations, partially addressing the "Predictable Sniper camping >> spots" issue. >> - Soldier bots are more careful to not fire rockets that will >> explode on nearby geometry and kill them >> - Fixed a bug where bots tried to heal from a Dispenser being >> carried by an Engineer. >> - Tuned scoreboard logic to guard against malicious server >> operators spoofing bot pings to hide the "BOT" tag. >> - Added more bot names as suggested by the TF community. >> >> Jason >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

