This doesn't seem to work anymore?
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of 1nsane Sent: Thursday, January 07, 2010 9:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available It seems to have worked for me on the previous update. show_htmlpage "www.google.com" Sadly it only brings up the old laggy MOTD html window where whatever you type into an input box is 1 character behind :/. On Wed, Jan 6, 2010 at 5:45 PM, Arg! <[email protected]> wrote: > show_htmlpage appears to be a non-existent command on the server, unless im > missing how its supposed to work > > > On Thu, Jan 7, 2010 at 9:41 AM, Mike Kurfis <[email protected]> wrote: > > > Ah, so no need for a server-side update. Thanks. > > > > On Wed, Jan 6, 2010 at 2:37 PM, Arg! <[email protected]> wrote: > > > > > It appears as though there was a ninja client update for the debug > > > assertion > > > on tab just now. > > > > > > On Thu, Jan 7, 2010 at 9:30 AM, Mike Kurfis <[email protected]> wrote: > > > > > > > When does the fix to the update come out? > > > > > > > > On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost <[email protected] > > > > > > wrote: > > > > > > > > > "Tuned scoreboard logic to guard against malicious server operators > > > > > spoofing > > > > > bot pings to hide the "BOT" tag." > > > > > > > > > > As a follower of the SPUF I have seen threads about servers with > bots > > > > with > > > > > simulated pings, one just yesterday, in-fact. After reading this, > > > > > the consensus seemed to be that although some people felt 'ripped > > off' > > > it > > > > > made a better experience for a few people. After reading about it > I > > > was > > > > > curious, so I done a quick google search and sure enough there was > a > > > > single > > > > > plugin with something like 3 replies on the alliedmods forums. > > > > > > > > > > I don't really understand - Clearly this was not a completely > > > widespread > > > > > issue, and calling the server owners malicious is a little bit > wrong > > I > > > > > think. Personally, I wouldn't mind a server with a few bots as > > hosting > > > a > > > > > server locally, even with a fairly beefy CPU (Core2 Q9550) my game > > > > grinds > > > > > to a screeching halt with 15 bots (9fps ftw). > > > > > > > > > > Anyway, since this is a controversial topic I realize this is not > > going > > > > to > > > > > change, as it is for 'the better of the community' but really, I > > still > > > > > think > > > > > people are going to find a way around; I also think Valve would > have > > > been > > > > > better off spending their time fixing a *real* problem, such as > fake > > > > client > > > > > counts - after all bots still contribute to the game. > > > > > (For the record I don't even host a TF2 server [I used to help run > > one, > > > > now > > > > > I have a L4D2 server], so my points are not coming from a bias pov) > > > > > > > > > > Cheers, > > > > > > > > > > Josh Bost > > > > > > > > > > On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen < > > [email protected] > > > > > >wrote: > > > > > > > > > > > A required update for Team Fortress 2 is now available. Please > run > > > > > > hldsupdatetool to receive the update. The specific change > include: > > > > > > > > > > > > Server Browser (for TF2 and DoD:S) > > > > > > - Added a client-side server blacklist: > > > > > > - Supports blacklisting of specific servers, all servers on > an > > > IP, > > > > > and > > > > > > all servers on a class C range. > > > > > > - Saves the server list to a file, and has an Import button > to > > > > allow > > > > > > easy sharing (cfg\server_blacklist.txt) > > > > > > > > > > > > Balance changes: > > > > > > - Reduced the health penalty on The Sandman. > > > > > > - The Force-A-Nature knockback on target now: > > > > > > - Only applies to hits that deal more than 30 damage and > are > > in > > > > > close > > > > > > range. > > > > > > - Factors in the firer's angle of attack when determining > the > > > > > > knockback direction. > > > > > > - Has less of an effect on grounded targets. > > > > > > - The Dead Ringer now: > > > > > > - Reduces cloak to 40% when uncloaking early. > > > > > > - Has a 35% cap on the amount of cloak it can gain from an > > ammo > > > > > pack. > > > > > > - Has a quieter de-cloak sound. > > > > > > > > > > > > Changes / Fixes: > > > > > > - Fixed a performance & stability issue with AMD processors. > > > > > > - Improved the stability of the game server -> item backend > > > > connection. > > > > > > - Fixed a rare server crash related to dispensers. > > > > > > - Added min/max values to viewmodel_fov convar to match the > > settings > > > > in > > > > > > the slider. > > > > > > - Reduced the number of moons in ctf_doublecross, sadly. > > > > > > - Demo playback now ignores sv_pure settings, allowing demos to > > > easily > > > > > > contain custom content. > > > > > > - Fixed a crash related to sv_pure and the wireframe_dx6 shader. > > > > > > - Players can no longer shoot while stunned. > > > > > > - Fixed a bug that caused movement speed reductions to not work > on > > > > > stunned > > > > > > players. > > > > > > - Soldier Rage bar no longer resets when touching a resupply > > > cabinet. > > > > > > > > > > > > Achievement fixes: > > > > > > - Fixed the "Second Eye" Demoman achievement. > > > > > > - Fixed a bug in the "Play Doctor" Medic achievement. > > > > > > - Changed the requirements for the "Medals of Honor" Soldier > > > > > achievement. > > > > > > - Updated description for the "Blind Fire" Demoman achievement > to > > > > better > > > > > > explain the requirements. > > > > > > - Fixed an issue that affected several achievements requiring > the > > > use > > > > of > > > > > > the Equalizer. > > > > > > > > > > > > Community requests: > > > > > > - Added "skip_next_map" server ConCommand to skip the next map > in > > > the > > > > > map > > > > > > cycle. > > > > > > - Added "Play a hit sound whenever you injure an enemy" option > to > > > the > > > > > > Multiplayer->Advanced options menu. > > > > > > - Added server "tf_use_fixedshotgunspreads" convar. When set, > > > shotgun > > > > & > > > > > > scattergun pellet spreads will use a non-random distribution. > > > > > > - Added a "show_htmlpage" command to allow server operators to > > > display > > > > > > custom web pages to clients. > > > > > > > > > > > > Changes to the TF Bots: > > > > > > - In KOTH mode, Bots are now: > > > > > > - More likely to roam around and hunt enemies if there is > > lots > > > of > > > > > > time left. > > > > > > - Become more likely to push for the point as time runs > down, > > > or > > > > > > their teammates start to capture it. > > > > > > - Medic bots now: > > > > > > - Opportunistically "overheal" nearby friends when they > can. > > > > > > - Prioritize healing of injured nearby friends more. > > > > > > - Don't focus on Heavies quite so exclusively. > > > > > > - Don't spam their Medigun continuously at round start. > > > > > > - Won't choose cover far below their heal target so much > > > > > > (koth_nucleus). > > > > > > - Fight back with their syringe-gun appropriately. > > > > > > - Various improvements to combat behaviors. > > > > > > - General bot improvements: > > > > > > - They no longer stand still on the point when capturing or > > > > > defending > > > > > > it. > > > > > > - They choose more varied routes now. > > > > > > - They choose better defensive spots around captured > points. > > > > > > - They fall back to another weapon when they entirely run > out > > > of > > > > > > ammo. > > > > > > - They adjust their FOV when using zoomed in sniper scope. > > > > > > - They treat in-range Sentries as the most dangerous > threat. > > > > > > - They fire their weapons is more realistic bursts. > > > > > > - Engineers use their shotgun properly. > > > > > > - Added a "virtual mousepad" concept to rework how bots track > > enemy > > > > > > players: > > > > > > - They now periodically estimate the position and velocity > of > > > the > > > > > > enemy they are tracking, instead of "locking on". > > > > > > - After rotating beyond a maximum angle, they will pause > for > > a > > > > > > fraction of a second to re-center their "virtual mouse". > > > > > > - Allows for over/undershoot "slop" in aiming. Looks more > > > > natural, > > > > > > and allows skilled players to dodge. > > > > > > - Addresses the "180 spin around and fire", "Heavy bot is > > OP", > > > > > > "Sniper is OP", and "I can't fight a Heavy bot as a Scout" > issues. > > > > > > - Tuned Sniper spot finding algorithm to generate more diverse > > > > > locations, > > > > > > partially addressing the "Predictable Sniper camping spots" > issue. > > > > > > - Soldier bots are more careful to not fire rockets that will > > > explode > > > > on > > > > > > nearby geometry and kill them > > > > > > - Fixed a bug where bots tried to heal from a Dispenser being > > > carried > > > > by > > > > > > an Engineer. > > > > > > - Tuned scoreboard logic to guard against malicious server > > operators > > > > > > spoofing bot pings to hide the "BOT" tag. > > > > > > - Added more bot names as suggested by the TF community. > > > > > > > > > > > > Jason > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

