Thanks for the advanced notification Jason, even if it was an hour it allowed me to plan out an updating schedule :P
Now if CS:S was to get updated I would be an even happier camper. Kyle. On Wed, Jan 6, 2010 at 1:54 PM, Don Williams <[email protected]> wrote: > Thanks.. I already know about that.. But someone posted in the list > yesterday looking for this exact thing. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Rusty Bower > Sent: 2010-01-06 4:50 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Available > > Iptables... > > Sent from my iPhone > > On Jan 6, 2010, at 16:43, Don Williams <[email protected]> wrote: > > > Why can't we get a server side class c black list? > > > > Sent from my iPhone > > > > On Jan 6, 2010, at 4:39 PM, Jason Ruymen <[email protected]> > > wrote: > > > >> A required update for Team Fortress 2 is now available. Please run > >> hldsupdatetool to receive the update. The specific change include: > >> > >> Server Browser (for TF2 and DoD:S) > >> - Added a client-side server blacklist: > >> - Supports blacklisting of specific servers, all servers on an > >> IP, and all servers on a class C range. > >> - Saves the server list to a file, and has an Import button to > >> allow easy sharing (cfg\server_blacklist.txt) > >> > >> Balance changes: > >> - Reduced the health penalty on The Sandman. > >> - The Force-A-Nature knockback on target now: > >> - Only applies to hits that deal more than 30 damage and are > >> in close range. > >> - Factors in the firer's angle of attack when determining the > >> knockback direction. > >> - Has less of an effect on grounded targets. > >> - The Dead Ringer now: > >> - Reduces cloak to 40% when uncloaking early. > >> - Has a 35% cap on the amount of cloak it can gain from an > >> ammo pack. > >> - Has a quieter de-cloak sound. > >> > >> Changes / Fixes: > >> - Fixed a performance & stability issue with AMD processors. > >> - Improved the stability of the game server -> item backend > >> connection. > >> - Fixed a rare server crash related to dispensers. > >> - Added min/max values to viewmodel_fov convar to match the > >> settings in the slider. > >> - Reduced the number of moons in ctf_doublecross, sadly. > >> - Demo playback now ignores sv_pure settings, allowing demos to > >> easily contain custom content. > >> - Fixed a crash related to sv_pure and the wireframe_dx6 shader. > >> - Players can no longer shoot while stunned. > >> - Fixed a bug that caused movement speed reductions to not work on > >> stunned players. > >> - Soldier Rage bar no longer resets when touching a resupply cabinet. > >> > >> Achievement fixes: > >> - Fixed the "Second Eye" Demoman achievement. > >> - Fixed a bug in the "Play Doctor" Medic achievement. > >> - Changed the requirements for the "Medals of Honor" Soldier > >> achievement. > >> - Updated description for the "Blind Fire" Demoman achievement to > >> better explain the requirements. > >> - Fixed an issue that affected several achievements requiring the > >> use of the Equalizer. > >> > >> Community requests: > >> - Added "skip_next_map" server ConCommand to skip the next map in > >> the map cycle. > >> - Added "Play a hit sound whenever you injure an enemy" option to > >> the Multiplayer->Advanced options menu. > >> - Added server "tf_use_fixedshotgunspreads" convar. When set, > >> shotgun & scattergun pellet spreads will use a non-random > >> distribution. > >> - Added a "show_htmlpage" command to allow server operators to > >> display custom web pages to clients. > >> > >> Changes to the TF Bots: > >> - In KOTH mode, Bots are now: > >> - More likely to roam around and hunt enemies if there is lots > >> of time left. > >> - Become more likely to push for the point as time runs down, > >> or their teammates start to capture it. > >> - Medic bots now: > >> - Opportunistically "overheal" nearby friends when they can. > >> - Prioritize healing of injured nearby friends more. > >> - Don't focus on Heavies quite so exclusively. > >> - Don't spam their Medigun continuously at round start. > >> - Won't choose cover far below their heal target so much > >> (koth_nucleus). > >> - Fight back with their syringe-gun appropriately. > >> - Various improvements to combat behaviors. > >> - General bot improvements: > >> - They no longer stand still on the point when capturing or > >> defending it. > >> - They choose more varied routes now. > >> - They choose better defensive spots around captured points. > >> - They fall back to another weapon when they entirely run out > >> of ammo. > >> - They adjust their FOV when using zoomed in sniper scope. > >> - They treat in-range Sentries as the most dangerous threat. > >> - They fire their weapons is more realistic bursts. > >> - Engineers use their shotgun properly. > >> - Added a "virtual mousepad" concept to rework how bots track enemy > >> players: > >> - They now periodically estimate the position and velocity of > >> the enemy they are tracking, instead of "locking on". > >> - After rotating beyond a maximum angle, they will pause for a > >> fraction of a second to re-center their "virtual mouse". > >> - Allows for over/undershoot "slop" in aiming. Looks more > >> natural, and allows skilled players to dodge. > >> - Addresses the "180 spin around and fire", "Heavy bot is OP", > >> "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues. > >> - Tuned Sniper spot finding algorithm to generate more diverse > >> locations, partially addressing the "Predictable Sniper camping > >> spots" issue. > >> - Soldier bots are more careful to not fire rockets that will > >> explode on nearby geometry and kill them > >> - Fixed a bug where bots tried to heal from a Dispenser being > >> carried by an Engineer. > >> - Tuned scoreboard logic to guard against malicious server > >> operators spoofing bot pings to hide the "BOT" tag. > >> - Added more bot names as suggested by the TF community. > >> > >> Jason > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

