Ah, so no need for a server-side update. Thanks. On Wed, Jan 6, 2010 at 2:37 PM, Arg! <[email protected]> wrote:
> It appears as though there was a ninja client update for the debug > assertion > on tab just now. > > On Thu, Jan 7, 2010 at 9:30 AM, Mike Kurfis <[email protected]> wrote: > > > When does the fix to the update come out? > > > > On Wed, Jan 6, 2010 at 2:18 PM, Josh Bost <[email protected]> > > wrote: > > > > > "Tuned scoreboard logic to guard against malicious server operators > > > spoofing > > > bot pings to hide the "BOT" tag." > > > > > > As a follower of the SPUF I have seen threads about servers with bots > > with > > > simulated pings, one just yesterday, in-fact. After reading this, > > > the consensus seemed to be that although some people felt 'ripped off' > it > > > made a better experience for a few people. After reading about it I > was > > > curious, so I done a quick google search and sure enough there was a > > single > > > plugin with something like 3 replies on the alliedmods forums. > > > > > > I don't really understand - Clearly this was not a completely > widespread > > > issue, and calling the server owners malicious is a little bit wrong I > > > think. Personally, I wouldn't mind a server with a few bots as hosting > a > > > server locally, even with a fairly beefy CPU (Core2 Q9550) my game > > grinds > > > to a screeching halt with 15 bots (9fps ftw). > > > > > > Anyway, since this is a controversial topic I realize this is not going > > to > > > change, as it is for 'the better of the community' but really, I still > > > think > > > people are going to find a way around; I also think Valve would have > been > > > better off spending their time fixing a *real* problem, such as fake > > client > > > counts - after all bots still contribute to the game. > > > (For the record I don't even host a TF2 server [I used to help run one, > > now > > > I have a L4D2 server], so my points are not coming from a bias pov) > > > > > > Cheers, > > > > > > Josh Bost > > > > > > On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen <[email protected] > > > >wrote: > > > > > > > A required update for Team Fortress 2 is now available. Please run > > > > hldsupdatetool to receive the update. The specific change include: > > > > > > > > Server Browser (for TF2 and DoD:S) > > > > - Added a client-side server blacklist: > > > > - Supports blacklisting of specific servers, all servers on an > IP, > > > and > > > > all servers on a class C range. > > > > - Saves the server list to a file, and has an Import button to > > allow > > > > easy sharing (cfg\server_blacklist.txt) > > > > > > > > Balance changes: > > > > - Reduced the health penalty on The Sandman. > > > > - The Force-A-Nature knockback on target now: > > > > - Only applies to hits that deal more than 30 damage and are in > > > close > > > > range. > > > > - Factors in the firer's angle of attack when determining the > > > > knockback direction. > > > > - Has less of an effect on grounded targets. > > > > - The Dead Ringer now: > > > > - Reduces cloak to 40% when uncloaking early. > > > > - Has a 35% cap on the amount of cloak it can gain from an ammo > > > pack. > > > > - Has a quieter de-cloak sound. > > > > > > > > Changes / Fixes: > > > > - Fixed a performance & stability issue with AMD processors. > > > > - Improved the stability of the game server -> item backend > > connection. > > > > - Fixed a rare server crash related to dispensers. > > > > - Added min/max values to viewmodel_fov convar to match the settings > > in > > > > the slider. > > > > - Reduced the number of moons in ctf_doublecross, sadly. > > > > - Demo playback now ignores sv_pure settings, allowing demos to > easily > > > > contain custom content. > > > > - Fixed a crash related to sv_pure and the wireframe_dx6 shader. > > > > - Players can no longer shoot while stunned. > > > > - Fixed a bug that caused movement speed reductions to not work on > > > stunned > > > > players. > > > > - Soldier Rage bar no longer resets when touching a resupply > cabinet. > > > > > > > > Achievement fixes: > > > > - Fixed the "Second Eye" Demoman achievement. > > > > - Fixed a bug in the "Play Doctor" Medic achievement. > > > > - Changed the requirements for the "Medals of Honor" Soldier > > > achievement. > > > > - Updated description for the "Blind Fire" Demoman achievement to > > better > > > > explain the requirements. > > > > - Fixed an issue that affected several achievements requiring the > use > > of > > > > the Equalizer. > > > > > > > > Community requests: > > > > - Added "skip_next_map" server ConCommand to skip the next map in > the > > > map > > > > cycle. > > > > - Added "Play a hit sound whenever you injure an enemy" option to > the > > > > Multiplayer->Advanced options menu. > > > > - Added server "tf_use_fixedshotgunspreads" convar. When set, > shotgun > > & > > > > scattergun pellet spreads will use a non-random distribution. > > > > - Added a "show_htmlpage" command to allow server operators to > display > > > > custom web pages to clients. > > > > > > > > Changes to the TF Bots: > > > > - In KOTH mode, Bots are now: > > > > - More likely to roam around and hunt enemies if there is lots > of > > > > time left. > > > > - Become more likely to push for the point as time runs down, > or > > > > their teammates start to capture it. > > > > - Medic bots now: > > > > - Opportunistically "overheal" nearby friends when they can. > > > > - Prioritize healing of injured nearby friends more. > > > > - Don't focus on Heavies quite so exclusively. > > > > - Don't spam their Medigun continuously at round start. > > > > - Won't choose cover far below their heal target so much > > > > (koth_nucleus). > > > > - Fight back with their syringe-gun appropriately. > > > > - Various improvements to combat behaviors. > > > > - General bot improvements: > > > > - They no longer stand still on the point when capturing or > > > defending > > > > it. > > > > - They choose more varied routes now. > > > > - They choose better defensive spots around captured points. > > > > - They fall back to another weapon when they entirely run out > of > > > > ammo. > > > > - They adjust their FOV when using zoomed in sniper scope. > > > > - They treat in-range Sentries as the most dangerous threat. > > > > - They fire their weapons is more realistic bursts. > > > > - Engineers use their shotgun properly. > > > > - Added a "virtual mousepad" concept to rework how bots track enemy > > > > players: > > > > - They now periodically estimate the position and velocity of > the > > > > enemy they are tracking, instead of "locking on". > > > > - After rotating beyond a maximum angle, they will pause for a > > > > fraction of a second to re-center their "virtual mouse". > > > > - Allows for over/undershoot "slop" in aiming. Looks more > > natural, > > > > and allows skilled players to dodge. > > > > - Addresses the "180 spin around and fire", "Heavy bot is OP", > > > > "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues. > > > > - Tuned Sniper spot finding algorithm to generate more diverse > > > locations, > > > > partially addressing the "Predictable Sniper camping spots" issue. > > > > - Soldier bots are more careful to not fire rockets that will > explode > > on > > > > nearby geometry and kill them > > > > - Fixed a bug where bots tried to heal from a Dispenser being > carried > > by > > > > an Engineer. > > > > - Tuned scoreboard logic to guard against malicious server operators > > > > spoofing bot pings to hide the "BOT" tag. > > > > - Added more bot names as suggested by the TF community. > > > > > > > > Jason > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

