Not mentioning the random bug where carts get teleported to another 
stage but the players stay in previous one (or was it players get 
teleported but the carts do not) and the random crashbug it has that 
just suddenly brings the whole server down. There is also the 3rd random 
bug where round just doesn't end - at all even if the cart is pushed to 
the finale. We removed this from cycle of our servers long time ago due 
to these issues and no, we do not mess with entities or anything that 
could cause these issues by some plugins or server settings.

-ics

In Hyuk Seo kirjoitti:
> You are right. If time runs out on stage 2 it ends when one team wins and
> stage 3 is skipped.
> I dont like this as stage 2 is where it usually results in a stalemate and
> can take forever to end... :(
> 2010/1/13 Ronny Schedel <[email protected]>
>
>   
>> Pipeline has 3 stages. If the time limit is reached, the game will end in
>> stage 3 and not immediatly.
>>
>>
>>     
>>> I have
>>>
>>> mp_stalemate_timelimit 240
>>> mp_stalemate_enable 1
>>> mp_match_end_at_timelimit 1
>>>
>>> in my server.cfg and
>>>
>>> mp_timelimit in the map.cfg
>>>
>>> Timeleft command in the game works but when the time runs out, the game
>>> just
>>> goes on forever until
>>> one team actually wins.
>>> timelimit is 30 minutes and the map is pipeline.
>>> Any help would be greatly appreciated. Thank you.
>>>       
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