What about overtime not working in payload sometimes? The round end and blue
usually gets 5 seconds but when it should give it out it doesnt.

On Wed, Jan 13, 2010 at 8:28 AM, Ronny Schedel <[email protected]>wrote:

> This should not happen with a vanilla server.
>
> > Not mentioning the random bug where carts get teleported to another
> > stage but the players stay in previous one (or was it players get
> > teleported but the carts do not) and the random crashbug it has that
> > just suddenly brings the whole server down. There is also the 3rd random
> > bug where round just doesn't end - at all even if the cart is pushed to
> > the finale. We removed this from cycle of our servers long time ago due
> > to these issues and no, we do not mess with entities or anything that
> > could cause these issues by some plugins or server settings.
> >
> > -ics
> >
> > In Hyuk Seo kirjoitti:
> >> You are right. If time runs out on stage 2 it ends when one team wins
> and
> >> stage 3 is skipped.
> >> I dont like this as stage 2 is where it usually results in a stalemate
> >> and
> >> can take forever to end... :(
> >> 2010/1/13 Ronny Schedel <[email protected]>
> >>
> >>
> >>> Pipeline has 3 stages. If the time limit is reached, the game will end
> >>> in
> >>> stage 3 and not immediatly.
> >>>
> >>>
> >>>
> >>>> I have
> >>>>
> >>>> mp_stalemate_timelimit 240
> >>>> mp_stalemate_enable 1
> >>>> mp_match_end_at_timelimit 1
> >>>>
> >>>> in my server.cfg and
> >>>>
> >>>> mp_timelimit in the map.cfg
> >>>>
> >>>> Timeleft command in the game works but when the time runs out, the
> game
> >>>> just
> >>>> goes on forever until
> >>>> one team actually wins.
> >>>> timelimit is 30 minutes and the map is pipeline.
> >>>> Any help would be greatly appreciated. Thank you.
> >>>>
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> >
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