This should not happen with a vanilla server.

> Not mentioning the random bug where carts get teleported to another
> stage but the players stay in previous one (or was it players get
> teleported but the carts do not) and the random crashbug it has that
> just suddenly brings the whole server down. There is also the 3rd random
> bug where round just doesn't end - at all even if the cart is pushed to
> the finale. We removed this from cycle of our servers long time ago due
> to these issues and no, we do not mess with entities or anything that
> could cause these issues by some plugins or server settings.
>
> -ics
>
> In Hyuk Seo kirjoitti:
>> You are right. If time runs out on stage 2 it ends when one team wins and
>> stage 3 is skipped.
>> I dont like this as stage 2 is where it usually results in a stalemate 
>> and
>> can take forever to end... :(
>> 2010/1/13 Ronny Schedel <[email protected]>
>>
>>
>>> Pipeline has 3 stages. If the time limit is reached, the game will end 
>>> in
>>> stage 3 and not immediatly.
>>>
>>>
>>>
>>>> I have
>>>>
>>>> mp_stalemate_timelimit 240
>>>> mp_stalemate_enable 1
>>>> mp_match_end_at_timelimit 1
>>>>
>>>> in my server.cfg and
>>>>
>>>> mp_timelimit in the map.cfg
>>>>
>>>> Timeleft command in the game works but when the time runs out, the game
>>>> just
>>>> goes on forever until
>>>> one team actually wins.
>>>> timelimit is 30 minutes and the map is pipeline.
>>>> Any help would be greatly appreciated. Thank you.
>>>>
>>>  > _______________________________________________
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>
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