You won't be able to do that though because they're in use. The answer is what was already suggested; stop all of the servers, run the update, and then start them all back up.
On 1/16/2010 12:18 PM, 1nsane wrote: > Unless you rename them. > > Simply renaming the bin folders to bin_old and running the update should do. > > On Sat, Jan 16, 2010 at 11:42 AM, Allan Button<[email protected]> wrote: > > >> On a windows server, you can't update files that are in use. >> >> Allan >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Dislexsick >> Sent: Saturday, January 16, 2010 10:39 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] [TF2] Multiple Servers, one set of files >> >> Try it. The dll probably gets locked by the game during operation. >> >> Cheers, >> Joshua Bost >> >> Cheers, >> Joshua 'Dislexsick' Bost >> >> -----Original Message----- >> From: Stephen Yates<[email protected]> >> Sent: Sunday, 17 January 2010 02:00 >> To: 'Half-Life dedicated Win32 server mailing list'< >> [email protected]> >> Subject: [hlds] [TF2] Multiple Servers, one set of files >> >> A couple of months ago, I discovered through this mailing list, it was >> possible to run multiple servers off of one set of files. We run 5 TF2 >> servers and the thought of having to only run one update as well as saving >> on our resources was a pretty sexy idea. So, I took three of the five and >> launched them from one set of files. I created unique server.cfg files for >> them as well as unique mapcycle.txt and pointed to unique MOTD files and >> after a few initial kinks, they have been running swimmingly. The only >> problem we seem to have is during updates. >> >> >> >> We update one of the three servers via TCAdmin and then restart the other >> two. Everything seems to be working fine. the versions all change to the >> correct version, the correct config files are firing, etc. but for some >> reason, the update does not always take. For example, during the last >> update, the "Fixed the Gunboats absorbing damage from the Soldier's grenade >> kill taunt" did not take. We kept testing it and the Soldier was still >> immune. The only thing we could do to fix it was to delete the .dll file, >> run the update again, and then restart all the servers. This was the second >> time we have had to do this and it seems to work, but it is driving me nuts >> because it does not make any sense to me. The only thing I can think of >> is >> that we should stop all instances of the servers running of the server >> files, then update one of them and then restart them all. >> >> >> >> Thoughts? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

