You won't be able to do that though because they're in use. The answer 
is what was already suggested; stop all of the servers, run the update, 
and then start them all back up.

On 1/16/2010 12:18 PM, 1nsane wrote:
> Unless you rename them.
>
> Simply renaming the bin folders to bin_old and running the update should do.
>
> On Sat, Jan 16, 2010 at 11:42 AM, Allan Button<[email protected]>  wrote:
>
>    
>> On a windows server, you can't update files that are in use.
>>
>> Allan
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Dislexsick
>> Sent: Saturday, January 16, 2010 10:39 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [TF2] Multiple Servers, one set of files
>>
>> Try it.  The dll probably gets locked by the game during operation.
>>
>> Cheers,
>> Joshua Bost
>>
>> Cheers,
>> Joshua 'Dislexsick' Bost
>>
>> -----Original Message-----
>> From: Stephen Yates<[email protected]>
>> Sent: Sunday, 17 January 2010 02:00
>> To: 'Half-Life dedicated Win32 server mailing list'<
>> [email protected]>
>> Subject: [hlds] [TF2] Multiple Servers, one set of files
>>
>> A couple of months ago, I discovered through this mailing list, it was
>> possible to run multiple servers off of one set of files.  We run 5 TF2
>> servers and the thought of having to only run one update as well as saving
>> on our resources was a pretty sexy idea.  So, I took three of the five and
>> launched them from one set of files.  I created unique server.cfg files for
>> them as well as unique mapcycle.txt and pointed to unique MOTD files and
>> after a few initial kinks, they have been running swimmingly.  The only
>> problem we seem to have is during updates.
>>
>>
>>
>> We update one of the three servers via TCAdmin and then restart the other
>> two.  Everything seems to be working fine. the versions all change to the
>> correct version, the correct config files are firing, etc. but for some
>> reason, the update does not always take.  For example, during the last
>> update, the "Fixed the Gunboats absorbing damage from the Soldier's grenade
>> kill taunt" did not take.  We kept testing it and the Soldier was still
>> immune.  The only thing we could do to fix it was to delete the .dll file,
>> run the update again, and then restart all the servers.  This was the second
>> time we have had to do this and it seems to work, but it is driving me nuts
>> because it does not make any sense to me.   The only thing I can think of
>> is
>> that we should stop all instances of the servers running of the server
>> files, then update one of them and then restart them all.
>>
>>
>>
>> Thoughts?
>>
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