You could get creative. Install another server with it's own set of  
files. Update that one, then shutdown your servers and copy the files  
over.

Assuming a local copy operation is faster then the download of course.

:END

Typed and sent from my mobile.



On 2010-01-16, at 7:10 PM, "bl4nk" <[email protected]> wrote:

> You won't be able to do that though because they're in use. The answer
> is what was already suggested; stop all of the servers, run the  
> update,
> and then start them all back up.
>
> On 1/16/2010 12:18 PM, 1nsane wrote:
>> Unless you rename them.
>>
>> Simply renaming the bin folders to bin_old and running the update  
>> should do.
>>
>> On Sat, Jan 16, 2010 at 11:42 AM, Allan  
>> Button<[email protected]>  wrote:
>>
>>
>>> On a windows server, you can't update files that are in use.
>>>
>>> Allan
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Dislexsick
>>> Sent: Saturday, January 16, 2010 10:39 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] [TF2] Multiple Servers, one set of files
>>>
>>> Try it.  The dll probably gets locked by the game during operation.
>>>
>>> Cheers,
>>> Joshua Bost
>>>
>>> Cheers,
>>> Joshua 'Dislexsick' Bost
>>>
>>> -----Original Message-----
>>> From: Stephen Yates<[email protected]>
>>> Sent: Sunday, 17 January 2010 02:00
>>> To: 'Half-Life dedicated Win32 server mailing list'<
>>> [email protected]>
>>> Subject: [hlds] [TF2] Multiple Servers, one set of files
>>>
>>> A couple of months ago, I discovered through this mailing list, it  
>>> was
>>> possible to run multiple servers off of one set of files.  We run  
>>> 5 TF2
>>> servers and the thought of having to only run one update as well  
>>> as saving
>>> on our resources was a pretty sexy idea.  So, I took three of the  
>>> five and
>>> launched them from one set of files.  I created unique server.cfg  
>>> files for
>>> them as well as unique mapcycle.txt and pointed to unique MOTD  
>>> files and
>>> after a few initial kinks, they have been running swimmingly.  The  
>>> only
>>> problem we seem to have is during updates.
>>>
>>>
>>>
>>> We update one of the three servers via TCAdmin and then restart  
>>> the other
>>> two.  Everything seems to be working fine. the versions all change  
>>> to the
>>> correct version, the correct config files are firing, etc. but for  
>>> some
>>> reason, the update does not always take.  For example, during the  
>>> last
>>> update, the "Fixed the Gunboats absorbing damage from the  
>>> Soldier's grenade
>>> kill taunt" did not take.  We kept testing it and the Soldier was  
>>> still
>>> immune.  The only thing we could do to fix it was to delete  
>>> the .dll file,
>>> run the update again, and then restart all the servers.  This was  
>>> the second
>>> time we have had to do this and it seems to work, but it is  
>>> driving me nuts
>>> because it does not make any sense to me.   The only thing I can  
>>> think of
>>> is
>>> that we should stop all instances of the servers running of the  
>>> server
>>> files, then update one of them and then restart them all.
>>>
>>>
>>>
>>> Thoughts?
>>>
>>> _______________________________________________
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>>>
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>>> archives,
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>>>
>>>
>> _______________________________________________
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>> archives, please visit:
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>>
>>
>
>
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