You could get creative. Install another server with it's own set of files. Update that one, then shutdown your servers and copy the files over.
Assuming a local copy operation is faster then the download of course. :END Typed and sent from my mobile. On 2010-01-16, at 7:10 PM, "bl4nk" <[email protected]> wrote: > You won't be able to do that though because they're in use. The answer > is what was already suggested; stop all of the servers, run the > update, > and then start them all back up. > > On 1/16/2010 12:18 PM, 1nsane wrote: >> Unless you rename them. >> >> Simply renaming the bin folders to bin_old and running the update >> should do. >> >> On Sat, Jan 16, 2010 at 11:42 AM, Allan >> Button<[email protected]> wrote: >> >> >>> On a windows server, you can't update files that are in use. >>> >>> Allan >>> >>> -----Original Message----- >>> From: [email protected] [mailto: >>> [email protected]] On Behalf Of Dislexsick >>> Sent: Saturday, January 16, 2010 10:39 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] [TF2] Multiple Servers, one set of files >>> >>> Try it. The dll probably gets locked by the game during operation. >>> >>> Cheers, >>> Joshua Bost >>> >>> Cheers, >>> Joshua 'Dislexsick' Bost >>> >>> -----Original Message----- >>> From: Stephen Yates<[email protected]> >>> Sent: Sunday, 17 January 2010 02:00 >>> To: 'Half-Life dedicated Win32 server mailing list'< >>> [email protected]> >>> Subject: [hlds] [TF2] Multiple Servers, one set of files >>> >>> A couple of months ago, I discovered through this mailing list, it >>> was >>> possible to run multiple servers off of one set of files. We run >>> 5 TF2 >>> servers and the thought of having to only run one update as well >>> as saving >>> on our resources was a pretty sexy idea. So, I took three of the >>> five and >>> launched them from one set of files. I created unique server.cfg >>> files for >>> them as well as unique mapcycle.txt and pointed to unique MOTD >>> files and >>> after a few initial kinks, they have been running swimmingly. The >>> only >>> problem we seem to have is during updates. >>> >>> >>> >>> We update one of the three servers via TCAdmin and then restart >>> the other >>> two. Everything seems to be working fine. the versions all change >>> to the >>> correct version, the correct config files are firing, etc. but for >>> some >>> reason, the update does not always take. For example, during the >>> last >>> update, the "Fixed the Gunboats absorbing damage from the >>> Soldier's grenade >>> kill taunt" did not take. We kept testing it and the Soldier was >>> still >>> immune. The only thing we could do to fix it was to delete >>> the .dll file, >>> run the update again, and then restart all the servers. This was >>> the second >>> time we have had to do this and it seems to work, but it is >>> driving me nuts >>> because it does not make any sense to me. The only thing I can >>> think of >>> is >>> that we should stop all instances of the servers running of the >>> server >>> files, then update one of them and then restart them all. >>> >>> >>> >>> Thoughts? >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

