Also, there's probably no need to rename srcds.exe since it's pretty much
never changed. But if you want to be safe, you can include it.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tony Paloma
Sent: Saturday, January 16, 2010 5:13 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] [TF2] Multiple Servers, one set of files

On a Windows server, you can rename files that are in use or folders with
files that are in use and then update the server. Rename orangebox\bin
orangebox\tf\bin and orangebox\srcds.exe and the update should work.

On Linux, you can even update while it's still running and the binaries that
are in use will still get replaced.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of bl4nk
Sent: Saturday, January 16, 2010 4:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Multiple Servers, one set of files

You won't be able to do that though because they're in use. The answer 
is what was already suggested; stop all of the servers, run the update, 
and then start them all back up.

On 1/16/2010 12:18 PM, 1nsane wrote:
> Unless you rename them.
>
> Simply renaming the bin folders to bin_old and running the update should
do.
>
> On Sat, Jan 16, 2010 at 11:42 AM, Allan Button<[email protected]>
wrote:
>
>    
>> On a windows server, you can't update files that are in use.
>>
>> Allan
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Dislexsick
>> Sent: Saturday, January 16, 2010 10:39 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [TF2] Multiple Servers, one set of files
>>
>> Try it.  The dll probably gets locked by the game during operation.
>>
>> Cheers,
>> Joshua Bost
>>
>> Cheers,
>> Joshua 'Dislexsick' Bost
>>
>> -----Original Message-----
>> From: Stephen Yates<[email protected]>
>> Sent: Sunday, 17 January 2010 02:00
>> To: 'Half-Life dedicated Win32 server mailing list'<
>> [email protected]>
>> Subject: [hlds] [TF2] Multiple Servers, one set of files
>>
>> A couple of months ago, I discovered through this mailing list, it was
>> possible to run multiple servers off of one set of files.  We run 5 TF2
>> servers and the thought of having to only run one update as well as
saving
>> on our resources was a pretty sexy idea.  So, I took three of the five
and
>> launched them from one set of files.  I created unique server.cfg files
for
>> them as well as unique mapcycle.txt and pointed to unique MOTD files and
>> after a few initial kinks, they have been running swimmingly.  The only
>> problem we seem to have is during updates.
>>
>>
>>
>> We update one of the three servers via TCAdmin and then restart the other
>> two.  Everything seems to be working fine. the versions all change to the
>> correct version, the correct config files are firing, etc. but for some
>> reason, the update does not always take.  For example, during the last
>> update, the "Fixed the Gunboats absorbing damage from the Soldier's
grenade
>> kill taunt" did not take.  We kept testing it and the Soldier was still
>> immune.  The only thing we could do to fix it was to delete the .dll
file,
>> run the update again, and then restart all the servers.  This was the
second
>> time we have had to do this and it seems to work, but it is driving me
nuts
>> because it does not make any sense to me.   The only thing I can think of
>> is
>> that we should stop all instances of the servers running of the server
>> files, then update one of them and then restart them all.
>>
>>
>>
>> Thoughts?
>>
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>>      
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