does this mean left 4 dead 1 SDK wont be getting any attention? It
needs a lot of work

On 2/5/10, Brent Veal <[email protected]> wrote:
> Mine updated surprisingly quickly
>
> On Fri, Feb 5, 2010 at 2:06 PM, Chris Brunelle <[email protected]> wrote:
>
>> Is anyone else experiencing ridiculously slow speed trying to update their
>> servers?
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Jason Ruymen
>> Sent: Friday, February 05, 2010 2:06 PM
>> To: 'Half-Life dedicated Linux server mailing list';
>> '[email protected]'; '[email protected]'
>> Subject: [hlds] Left 4 Dead 2 Update Available
>>
>> Required updates for Left 4 Dead 2 are now available.  Please run
>> hldsupdatetool to receive them.  The specific changes include:
>>
>> Gameplay:
>> - Now ghost PZ's can never be staggered
>> - Enabled PZ bots
>> - PZ bots use their more aggressive survival mode behavior in versus and
>> scavenge
>> - Enabled finale manual spawn by default
>> - Fixed human PZ players not getting counted when they were dead, allowing
>> extra PZ bots to spawn
>> - Reduced effectiveness of melee weapons against the Tank ( 5% of max
>> health, from 10% )
>> - Fixed a case where a player who dies, then is rescued from a rescue
>> closet, and then is revived from a ledge hang receives the secondary
>> weapon
>> that he lost when he was initially killed
>> - Improved SurvivorBot AI in cases where the bots refused to shoot through
>> their teammates and became non-responsive
>> - Fixed issue with witch sometimes taking on uncommon common properties
>> - Fix for cheaters quitting before the vote to kick them would succeed and
>> avoiding ban on server
>> - VAC banned users can now play L4D2 single-player, commentary mode and
>> credits
>>
>> Map Fixes:
>> - Dark Carnival Fair Ground: added env_player_blocker to keep special
>> infected from getting stuck
>> - Dark Carnival Fair Ground: added navigation area that was missing
>> - Dark Carnival Fair Ground: Disconnected drops that were blocked by the
>> top
>> of a fence
>> - Swamp Fever Plank Country: Deleted 2 nav areas that connected between
>> tree
>> trunks you can't pass through
>> - Swamp Fever Shanty Town: Redrew ladder thinner so special infected could
>> climb up to the roof
>> - The Parish Waterfront: Fixed various navigation areas
>> - Mall: Tuned spawning for difficulty
>>
>> SDK Content:
>> - Added missing nature/blend tooltextures added
>> - Added missing cs models/textures
>> - Added missing acunit01 model/texture
>> - Added missing ammo_can_02 model/texture
>> - Added missing patio_chair model/texture
>>
>> Jason
>>
>>
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>>
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-- 
Regards,

Patrick Shelley

www.SideSteal.com

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