Sorry, just realised again that I'm on the Windows list. The same 
principle should apply however.

On 20/02/2010 9:45 PM, Shane Arnold wrote:
> The update runs with rights of the user that invoked the script. So, you
> could just give the file group read permissions, and deny the "owner"
> any rights at all, that way the script won't be able to overwrite that file.
>
> On 20/02/2010 9:26 PM, -xL-Trinidad wrote:
>    
>> have that allready, wanted just to mention that writeprotecting does not 
>> work since the update runs propably with admin rights and can overwrite the 
>> files anyway.
>>     ----- Original Message -----
>>     From: Shane Arnold
>>     To: Half-Life dedicated Win32 server mailing list
>>     Sent: Saturday, February 20, 2010 9:34 AM
>>     Subject: Re: [hlds] Left 4 Dead 2 Update Released
>>
>>
>>     It's easier to use the motdfile and hostfile commands in your server.cfg
>>
>>     It will save you a lot of heartache, and gives you better control over
>>     your servers anyway.
>>
>>     On 20/02/2010 4:23 PM, -xL-Trinidad wrote:
>>     >   that doesnt work for me. They are still overwritten.
>>     >      ----- Original Message -----
>>     >      From: Michael Krasnow
>>     >      To: Half-Life dedicated Win32 server mailing list
>>     >      Sent: Saturday, February 20, 2010 3:16 AM
>>     >      Subject: Re: [hlds] Left 4 Dead 2 Update Released
>>     >
>>     >
>>     >      or making them read only
>>     >
>>     >      On Fri, Feb 19, 2010 at 7:42 PM, Aaron A. 
>> Maricic<pennsta...@gmail.com>wrote:
>>     >
>>     >      >    Hello,
>>     >      >
>>     >      >    You can correct that issue by creating separate host.txt and 
>> motd.txt
>>     >      >    files, and then placing two lines in your server.cfg file 
>> pointing to
>>     >      >    those alternate file names (whatever they may be).
>>     >      >
>>     >      >    hostfile "host_custom.txt"
>>     >      >    motdfile "motd_custom.txt"
>>     >      >
>>     >      >    Hope this helps!
>>     >      >
>>     >      >    Joeri van der Velden wrote:
>>     >      >    >    I notice that every L4D2 update, it overwrites the 
>> host.txt and motd.txt
>>     >      >    in
>>     >      >    >    the left4dead2 folder. It's a minor issue but it's 
>> pretty annoying that I
>>     >      >    >    have to replace every time again.
>>     >      >    >
>>     >      >    >    2010/2/20 AJ King<pcmaster...@hotmail.com>
>>     >      >    >
>>     >      >    >
>>     >      >    >>    Nice one.
>>     >      >    >>
>>     >      >    >>    Thanks,
>>     >      >    >>
>>     >      >    >>    Alex King
>>     >      >    >>
>>     >      >    >>
>>     >      >    >>
>>     >      >    >>
>>     >      >    >>
>>     >      >    >>
>>     >      >    >>>    From: jas...@valvesoftware.com
>>     >      >    >>>    To: hlds_li...@list.valvesoftware.com; 
>> hlds@list.valvesoftware.com;
>>     >      >    >>>
>>     >      >    >>    hlds_annou...@list.valvesoftware.com
>>     >      >    >>
>>     >      >    >>>    Date: Fri, 19 Feb 2010 14:55:12 -0800
>>     >      >    >>>    Subject: [hlds] Left 4 Dead 2 Update Released
>>     >      >    >>>
>>     >      >    >>>    A required update for Left 4 Dead 2 is now available. 
>>  Please run
>>     >      >    >>>
>>     >      >    >>    hldsupdatetool to receive the update.  The specific 
>> changes include:
>>     >      >    >>
>>     >      >    >>>    - Fixed all bot teams not leaving the starting area 
>> if sb_all_bot_team
>>     >      >    1
>>     >      >    >>>
>>     >      >    >>    was set
>>     >      >    >>
>>     >      >    >>>    - Fixed a case where survivor bots would fail to 
>> rescue a friend from
>>     >      >    >>>
>>     >      >    >>    charger attacks
>>     >      >    >>
>>     >      >    >>>    - Updated Thai translations
>>     >      >    >>>    - Fixed an issue where servers wouldn't relist after 
>> the master server
>>     >      >    >>>
>>     >      >    >>    was bounced
>>     >      >    >>
>>     >      >    >>>    - Fixed Charger jumping exploit
>>     >      >    >>>    - Fixed Spitter bug where spit could emit from a 
>> location several
>>     >      >    inches
>>     >      >    >>>
>>     >      >    >>    from the head, causing the spit to unexpectedly strike 
>> nearby objects
>>     >      >    and
>>     >      >    >>    fall
>>     >      >    >>
>>     >      >    >>>    Jason
>>     >      >    >>>
>>     >      >    >>>    _______________________________________________
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>>     >      >    >>>
>>     >      >    >>    
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